Common each day playtime now exceeds 60 minutes per person.
Customers aged over 40 signify 40% of the participant base.
Greater than 80% of builders are groups with fewer than 30 workers.
Tencent is shifting its focus from person development to retention and engagement.
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Tencent has revealed that the WeChat Mini Video games ecosystem surpassed 500 million month-to-month energetic customers in 2025.
As reported by CGames, Tencent additionally shared that the variety of builders on the platform grew to 500,000, up from roughly 400,000 a yr earlier.
The figures have been shared through the 2026 WeChat Mini Video games Developer Convention in Hangzhou, the place Tencent outlined a brand new strategic course centred on deeper engagement fairly than continued person acquisition.
Common each day utilization time now exceeds 60 minutes per person, whereas feminine gamers account for 47% of the viewers.Â
Customers aged 24 to 40 signify roughly half of the participant base, with one other 40% aged over 40, giving the platform a broader demographic profile than many conventional gaming segments.
Ecosystem development
Tencent mentioned future development will come from enhancing retention, extending playtime, and increasing style adoption throughout gadgets and monetisation fashions fairly than merely rising general person numbers.
Greater than 80% of builders on the platform are small and medium-sized groups with fewer than 30 workers, with many initiatives starting with groups of simply three or 4 individuals.
AI additionally featured prominently on the convention, with Tencent positioning the know-how as a instrument for enhancing effectivity throughout growth, operations, analytics and person acquisition.Â
Firm executives mentioned AI helps groups speed up prototyping, content material creation, testing and optimisation, whereas reducing obstacles to entry for builders.
You’ll be able to study extra about China’s video games trade at Pocket Gamer Connects Summit Shanghai on July twenty ninth.


















