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Valve Faces Second, Class-Action Lawsuit Over Loot Boxes – Slashdot

March 14, 2026
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Valve is going through a brand new client class-action lawsuit two weeks after New York sued the online game firm for “letting kids and adults illegally gamble” with loot bins. The brand new lawsuit is comparable, alleging that loot bins in video games like Counter-Strike 2, Dota 2, and Group Fortress 2 are “rigorously engineered to extract cash from shoppers, together with kids, via misleading, casino-style psychological ways.”
“We consider Valve intentionally engineered its playing platform and profited enormously from it,” Steve Berman, founder and managing associate at regulation agency Hagens Berman, mentioned in a press launch. “Customers performed these video games for leisure, unaware that Valve had allegedly already stacked the percentages towards them. We intend to carry Valve accountable and put a refund within the pockets of shoppers.” PC Gamer reviews: The system is well-known to anybody who’s performed a Valve multiplayer sport: Earn a locked loot field by enjoying, pay $2.50 for a key, unlock it, get a digital doohickey that is generally price tons of and even hundreds of {dollars} however much more typically is price just some pennies. Is that playing? If these instances go to courtroom, we’ll discover out.
The complete grievance factors out that the unlocking course of is even designed to appear to be a slot machine: “Photos of attainable gadgets scroll throughout the display screen, spinning quick at first, then slowing to a cease on the participant’s ‘prize.’ Gamers purchase and open loot bins for a similar motive individuals play slot machines — the hope of a useful payout.” Loot bins, the grievance continues, usually are not “incidental options” of Valve’s video games, however reasonably “a deliberate, rigorously engineered income mannequin.” So too is the Steam Group Market, and Steam itself, which the go well with claims is “intentionally designed” to allow the sale of digital gadgets on third-party marketplaces via “commerce URLs,” regardless of Valve’s phrases of service prohibiting off-platform gross sales.
And whereas the controversy over whether or not loot bins represent a type of playing continues to rage, the go well with claims Valve’s system does certainly qualify underneath Washington regulation, which defines playing as “staking or risking one thing of worth upon the result of a contest of probability or a future contingent occasion not underneath the particular person’s management or affect.” “Valve’s loot bins fulfill each factor of this definition,” the lawsuit alleges. “Customers stake cash (the worth of a key) on the result of a contest of probability (the random number of a digital merchandise), and the gadgets obtained are ‘issues of worth’ underneath RCW 9.46.0285 as a result of they are often bought for actual cash via Valve’s personal market and thru third-party marketplaces that Valve has fostered and facilitated.”



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