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“There’s no shortcut to making great games” Embark Studios CCO responds to, and defends, AI use in Arc Raiders

October 31, 2025
in ESports
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Arc Raiders is out at present, and whereas a wild variety of gamers have flocked to the sport to have fun its launch, it is no secret that the extraction shooter shared a well-recognized level of controversy to Embark Studio’s prior recreation The Finals. That sore spot for a lot of gaming fanatics is AI, a expertise Embark has made no secret of exploring.
In The Finals, Embark Studios used text-to-speech AI together with actual voice-actor performances to create recent strains for the sport shortly, one thing the developer got here beneath hearth for from voice actors and avid gamers alike. This implementation of AI has returned for Arc Raiders, alongside machine studying which has been used to create animations for Arc enemies when their items get destroyed, manifesting in dynamic actions.
Generative AI, the supply of a lot comprehensible disdain, has not been utilized in Arc Raiders, Embark Studios CCO Stefan Strandberg tells Eurogamer. Nevertheless, the staff at Embark nonetheless intends to be on the “forefront of rising applied sciences”. How does Embark strike that stability between human creativity and AI use at a time when doing so proves exceptionally controversial for good cause?

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Watch Eurogamer’s Arc Raiders video preview right here!Watch on YouTube

“We use AI as instruments to help in some content material creation, but it surely’s at all times within the context of creativity, as an expression of the staff,” Strandberg tells Eurogamer. “Clearly, it will depend on how individuals outline AI, which makes it trickier. The locomotion for a few of our Arc enemies has been educated with machine studying, which creates these unbelievable emergent moments. Should you shoot off a leg, it will attempt to rebalance. That is AI, if you’ll.”
Earlier than founding Embark Studios alongside his friends, Strandberg labored at EA for a few years. His roots at that firm have been in sound design, having labored on a number of Battlefield video games in that position earlier than transitioning into directorial positions on the firm for a number of years. With this background, Strandberg spoke on using text-to-speech (or TTS) in Embark’s video games, Arc Raiders included.
“I got here out of recording simply two days in the past with two great actors that you will have heard within the pre-order trailer. These are actual actors. There’s one thing particular and dynamic about placing two individuals collectively that to me, being a sound designer initially, there’s nothing that may substitute that for my part.
“TTS permits us to extend the scope of the sport in some areas the place we predict it is wanted, or the place there’s tedious repetition, in conditions the place the voice actors could not see it as beneficial work. So it is a vast umbrella, however the expertise of the sport does not use any generative AI.”

Key characters have been voiced by actual individuals, however Embark can use TTS to generate further voice strains. | Picture credit score: Embark Studios.

In response to Strandberg, using expertise like text-to-speech AI has helped maintain Embark Studios smaller, one thing he believes is exceptionally essential given the present state of the online game trade: “We reside on this time now the place you’ve got seen the rise of staff sizes throughout the final ten years, and as a studio we felt that was unsustainable. Large titles at present, some IPs, demand 2,000 individuals. Then the following iteration wants 3,000 individuals!
“After we began the studio we have been saying we should always have the ability to capitalise extra on these applied sciences that come out, however studios that have been fashioned 15 years in the past or so, they’re simply arrange in a different way. We began with this in thoughts, how can we leverage new applied sciences, how can we push new applied sciences, whereas conserving the staff small and taking artistic dangers. Additionally, it will possibly enable you enhance the scope of a recreation and get options to be in a state that they would not be in any other case with such a small staff. So I am happy with what we have achieved there.”
Proud Strandberg could also be, however a big query stays. The place precisely does the human component of Embark finish and AI-assisted improvement start? Is that this a line fastened in place, or will it shift additional in direction of automation sooner or later? What could be stated to these involved a couple of regular displacement of human expertise? To this, Strandberg emphasises that regardless of Embark’s want to embrace new applied sciences, such instruments will not be a substitute for builders.

The actual fact of the matter is enemies in Arc Raiders is probably not as cool for gamers with out this tech. Is that justification sufficient to make use of it? | Picture credit score: Embark Studios

“There are not any shortcuts to creating nice video games. You want so many issues in place: a transparent imaginative and prescient, an incredible tradition, clear objectives. The imaginative and prescient will inform the way you get there.”
Strandberg elaborates: “We’re at all times main with what permits us to create new and thrilling participant experiences, what might help us do this. The instruments obtainable to us now are simply increasingly thrilling than they have been. So, I am occupied with it that method. Linking again to the automation, if you blow a leg off an enemy, and also you’re seeing it battle with one much less leg, it is a tiny second however you are virtually enjoying with one thing with self-preservation. That is tantalising to me. However that is only one piece of that course of was finished with machine studying. It is nonetheless what the design staff wished to do, the guiding rules are what the design staff wished this recreation to be.
“In order a staff that is tremendous inquisitive about this, you’ve got received to consider what this permits us to do. However there is no such factor as simply auto-piloting improvement, simply getting 40-enemies out in a single week. That is not a factor. So it is guided by us, and we’re at all times looking out for the way we are able to enhance our personal workflows. We began this studio with a large set of procedural instruments in relation to world constructing, and we would not be wherever close to the place we’re at present with out these investments.”
Arc Raiders is out now, and launch day connection errors appear to be largely fastened. Should you’re curious concerning the recreation, why not learn Eurogamer’s Arc Raiders preview right here!



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