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‘The Most Fun Thing About the Game Isn’t Any Rubbish We Write, It’s the Systems That We Make’ — Dan Houser Says There’s No Right Way to Play an Open-World Game at Tribeca Festival Panel

June 14, 2026
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Dan Houser doesn’t care that a lot when you get all the best way to the story credit on his video games, so long as you’re having enjoyable within the worlds he’s created. “If somebody loved a recreation, that is nice,” the Rockstar co-founder and Grand Theft Auto/Pink Useless Redemption author mentioned at a panel on the Tribeca Competition in New York Metropolis on Saturday. “For those who can’t end a narrative, however you liked it in different methods: Nice, I do not care. I imply, I would love it when you end the story as a result of I spent ages on it.
For those who loved it, that is sufficient for you.”Houser’s longtime artistic accomplice Lazlow — who based the multimedia studio Absurd Ventures with Houser after leaving Rockstar in 2020 — additionally sat on the panel, including: “We additionally love burying very deep Easter eggs and video games. Generally they take one or two years or longer for gamers to find. I imply, we love burying stuff so deep that generally three or 4 years goes by, I am like, ‘Perhaps this makes it too onerous to search out.’ And any person finds it after which it blows up on Reddit, and we’re like, ‘Yay.’” Simply earlier this yr, Pink Useless Redemption 2 gamers found a spiderweb thriller that had gone unnoticed for seven years because the recreation’s launch.“The entire level of an open world recreation is we offer guides,” Houser mentioned. “We wish you to expertise the story. Our objective was at all times — from GTA 3 onwards — to attempt to get increasingly folks to complete the story. And the numbers went up and up; they was fairly stage.
However finally, that is as much as the participant. The gamers get pleasure from being on the planet, mucking round, doing no matter they wish to do, messing with the techniques. Essentially the most enjoyable factor concerning the recreation is not any garbage we write, it is the techniques that we make. “[What’s] at all times gonna be essentially the most enjoyable is being on this world, seeing what occurs while you bounce off this constructing, while you punch that particular person, you drive that automobile, while you work together with this factor, or that factor, no matter manner,” Houser continued. “That is at all times gonna have a kind of magical high quality to it, and we’re on some stage on the story facet, simply the icing on the cake.
We won’t be valuable about what they do. We are able to encourage them to play it the best way we wish them to play it. However now we have to offer them company.”Lazlow additionally spoke to the issue of making fleshed-out satirical worlds that, after they’re crafting them, appear patently deranged till actuality catches as much as their fiction. (It is one thing that The Boys additionally just lately handled in its fifth season). “We’d set out with an enormous listing in each recreation of all of the media that we needed, be it a telephone that you would be able to disappear into, identical to you do in the actual world,” Lazlow mentioned. “I imply, we’re principally like an in-house advert company as a result of there can be a billboard for a model, you’d hear a radio business from the identical model. You may see a TV business for a similar model, and then you definitely get a pop-up in your telephone for it, however it’s all bought to be this hyper-ridiculous satire that additionally speaks to the tone of that place and the imaginative and prescient that [Houser] has for the way he needs you to expertise that world.”Lazlow particularly recalled creating GTA 5’s Jock Cranley: “The factor that grew to become troublesome because the initiatives took longer, is making ridiculous characters, manufacturers, merchandise, conditions in order that the world does not meet up with you. I keep in mind we had a politician that we got here up with in GTA that was an ex-stuntman who was operating for governor, and a Hollywood man, and he got here out with this marketing campaign advert saying that he hates the aged, he hates crippled folks, he hates the navy. We’re like, ‘Ha ha ha ha, this sort of loopy shit won’t ever occur in actual life.’” Since its founding, Absurd Ventures has launched the comedian collection American Caper through Darkish Horse Comics, and the novel A Higher Paradise together with an audiobook adaptation. An animated collection of shorts, Absurdaverse, first premiered on the Netflix Is a Joke comedy pageant, and an unnamed AAA open-world sci-fi action-adventure recreation set within the A Higher Paradise universe is in growth with South Korea’s Smilegate as writer.



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