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Take-Two CEO says the original Borderlands’ art style overhaul cost a year of dev time and $50 million: ‘Had we not done that, Borderlands wouldn’t have been a hit’

May 18, 2026
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It is laborious to think about Borderlands with out all of the stylized ink traces and butt stallions, however when the sport was first teased almost 20 years in the past, it seemed a lot greyer and extra brooding—the kind of factor you’d count on from a shooter launched within the late aughts. CEO of writer Take-Two, Strauss Zelnick, stated in a latest interview with podcaster David Senra that the sport’s remaining look took an enormous overhaul that value $50 million {dollars} and an additional 12 months of improvement time.”We had not turned across the firm but, we had very restricted capital, and we have been creating a sport that was about to be launched two months later, which is to say it is finished. I imply, we had spent some huge cash,” he stated within the interview. “The pinnacle of the division got here into my workplace and stated, ‘Look, we simply do not assume that is ok and we expect we screwed up, and the artwork model is just not acceptable and it is not differentiated, we wish to remake the sport.'”Whereas it was a expensive danger for Take-Two, Zelnick stated he “dug in and did my homework” and ended up supporting the choice, although he famous it was “non-obvious … nobody else within the enterprise would have finished it.”Newest Movies From

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It is laborious to know what elements Zelnick is contemplating when he claims the delay got here with a $50 million price ticket, but it surely’s particularly shocking to listen to on condition that Borderlands 2 had a funds of round $35 million in accordance with an estimate by Randy Pitchford from again within the day.I admit I am curious to understand how that unique, moody tackle Borderlands might need felt in a full sport—I used to be by no means that bitter on beige classics like Quake and Gears of Struggle—however the staff’s intuition that it was hurting the sport was most likely proper, on condition that early testers thought the sport seemed an terrible lot like id Software program’s Rage or Fallout 3 (as you’ll be able to examine in former PC Gamer EIC Samuel Roberts’s full story on the way in which Gearbox’s shooter nearly seemed). Rage and even Fallout 3 look a bit dated and vague now that we are able to view the dominance of muddy brown shooters on reflection—love or hate Borderlands, it actually has a method all its personal.Preserve updated with an important tales and the very best offers, as picked by the PC Gamer staff.



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