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Review: Directive 8020 (PS5) – Dull Sci-Fi Thriller Is a Supermassive Letdown

May 11, 2026
in Playstation
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Taking the Supermassive formulation and making use of it to a mash-up of Ridley Scott’s Alien and John Carpenter’s The Factor was precisely why I used to be intrigued to take a look at Directive 8020.
I’m an enormous fan of each movies, and the thought of getting to resolve whether or not my crewmate is definitely my crewmate, or some murderous alien, after which dwelling with the implications if I’m fallacious, gave the impression of a spectacular narrative expertise.
Sadly, Directive 8020 delivers only a fraction of that potential, which left me entertained however finally underwhelmed.
The story follows the crew of the Cassiopeia, an interstellar scout, which is on its technique to Tau Ceti f, the potential new dwelling for humanity. Earlier than it will probably get there, the ship is struck by a meteorite, and now a lifeform that may imitate different people is spreading all through the ship.
Having not performed a Supermassive recreation since Till Daybreak again in 2014, I used to be struck by simply what number of selections the sport throws at you. Even 20 minutes in, you’re seeing a number of the penalties of your actions, with the sport continuously reminding you on-screen with the “consequence” tab.

Enjoying throughout a crew of about seven totally different folks, your selections will vary from find out how to reply inquiries to selections on find out how to strategy every new scenario, and ultimately selections which may result in the survival or demise of sure characters.
In between, you’ll management the characters for trivial exploration, the odd quick-time occasion, and a few shallow stealth segments – the latter of which will get outdated quick.
In the end, the format hasn’t modified a lot since Till Daybreak, nevertheless it has turn out to be a bit extra complicated. For one, characters now have destinies which might be unlocked or missed out relying in your selections.
These destinies can decide whether or not somebody turns into a hero or confident, for instance, with every future unlocking new types of character development and narrative branches. The difficulty is that the characters are simply wonderful. I by no means disliked anybody (until I used to be presupposed to), however I additionally by no means fairly cared about anybody both.

Via varied conversations and discovering lore-filling text-logs, you do concurrently be taught concerning the character and resolve who they’re within the course of, which I did get pleasure from. However due to that, everybody type of seems like a clean slate, which is a waste when you’ve gotten expertise like No Time To Die’s Lashana Lynch amongst your ensemble.
However the recreation’s greatest crime is its setting. Regardless of its varied references to Alien, the Cassiopeia, the place nearly the entire recreation takes place, is simply boring.
Look, I’m not anticipating one thing according to the USCSS Nostromo, however its gunmetal futuristic aesthetic lacks any id. Throughout my roughly seven hours exploring empty hallways, copy-and-paste places of work, and lifeless crew quarters, I by no means as soon as obtained a way of scale or place.
Issues definitely enhance, visually a minimum of, as all hell breaks unfastened within the latter half of the sport, however I believe it’s clear that the Cassiopeia was by no means fairly the main target for Supermassive, which is an actual disgrace. Whether or not it’s Lifeless House’s USG Ishimura, Pathos-II in SOMA, or Sevastopol Station in Alien Isolation, a terrific spaceship (or underwater base) might be the lifeblood of a sci-fi horror recreation.

I’ll say, regardless of the sluggish starting, the narrative does start to select up within the latter half. There are some good twists in there, some grotesque horror I beloved the design of, and quite a lot of the alternatives you make seemingly begin to affect later elements of the narrative.
Whereas I’d have preferred some extra, there are additionally a few of these key The Factor moments, as you must resolve whether or not the particular person standing earlier than you is human or a killer alien. These moments are a pleasant hit of pressure, and are precisely the little pockets of magic that I used to be searching for from this recreation.
And naturally, as a Supermassive recreation, there’s ample alternative for replaying right here. There are totally different endings, characters can dwell or die, and also you’ll encounter all of this through both selections or a myriad of quick-time occasions. One misplaced button and it is lights out in your favorite character.

Until, that’s, you wish to check out the rewind system launched with Directive 8020. This lets you rewind again to key moments and select a special path. There’s nonetheless a survivor mode for many who wish to dwell with their errors, however this lets you see extra of the story with out having to replay it from scratch.
I’m a little bit conflicted on this characteristic, although, because it’s good as an possibility and one you may clearly ignore, nevertheless it does really feel a bit counterintuitive. Every time a “turning level” choice is made, you’ll be reminded you can change that call.
Nevertheless, most massive selections don’t instantly have penalties. There are selections you can also make in a single episode, and the implications aren’t felt until the subsequent, or later. So the sport is encouraging you to alter your thoughts earlier than you even know the affect of your selections.
Then, should you do rewind to alter your consequence, you simply must replay by an entire little bit of the sport anyway. So to me, it will simply be a lot cleaner to start out the sport from scratch.

There’s a branching tree, of kinds, that permits you to study how totally different moments can break up aside, however I felt like this took away from that thriller of the branching narrative. It could even element, in some instances, how the second modifications, which primarily boils down as to whether that character survives or doesn’t.
There is part of me that’s intrigued to undergo all of it once more and check out different choices, simply to check the extent of the narrative freedom. Nevertheless, the thought of getting to take a seat by all of it once more doesn’t precisely thrill me.
I managed to check out the sport on each PS5 and PS5 Professional throughout my playthrough, and was pleasantly stunned to don’t have any points throughout both model. There’s the same old high quality mode operating at 30 frames per second and a smoother efficiency mode operating at 60fps. For VRR shows, there’s additionally a balanced 40fps mode on each consoles, which is the model I opted for. There are additionally some fairly good haptics right here for the DualSense lovers on the market.



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Tags: Bandai NamcoDirectiveDirective 8020DullLetdownPlayStationPlayStation 5PS5ReviewReviewsSciFiSupermassivethriller
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