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PlayStation Veteran Explains Why Sony Closed Japan Studio

July 28, 2026
in Featured News
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Within the years which have adopted Japan Studio’s closure in April 2021, many have puzzled precisely how Sony might have ever justified shutting down the as soon as beloved studio. Have been gross sales really so unhealthy that the group behind Ape Escape, Shadow of the Colossus, and Ico–video games that inarguably outlined the early years of PlayStation–deserved to be shuttered? Effectively, Shuhei Yoshida, Sony Interactive Leisure’s former president, thinks it’s simply as “unbelievable” as the remainder of us, however what’s really unbelievable is his clarification for why Sony finally determined to shut Japan Studio’s doorways: it wasn’t able to producing PlayStation 5 {hardware} sellers like “God of Struggle and Uncharted.” This information comes by way of GamesRadar, which just lately translated Yoshida’s speech on the Pc Leisure Builders Convention on July 22. Throughout the convention, Yoshida revealed that followers consistently ask him about Sony’s justification for closing Japan Studio–and, by the sounds of issues, he thinks it’s simply as ridiculous as the remainder of us. “Gamers from world wide have mentioned that it’s unbelievable that Sony would shut down Japan Studio,” acknowledged Yoshida. “Japan Studio launched a great deal of video games, inventive video games, didn’t it? At the moment I used to be saying one thing related.”

Following its closure, Sony acknowledged that Japan Studio had merely been “re-organized” and absorbed into Astro Bot’s developer, Group Asobi. In actuality, nevertheless, sources acknowledged to VGC that the “overwhelming majority” of Japan Studio’s group had been let go previous to the merger, and a number of other of its key creatives, together with Demon’s Souls producer Teruyuki Toriyama and Gravity Rush director Keiichiro Toyama, parted methods with Group Japan months beforehand. “At the moment, as the top of growth, I used to be apprehensive about [Keiichiro] Toyama [creator of Silent Hill] and the opposite Japanese builders at Japan Studio,” Yoshida continued. “However whereas they got here up with a variety of inventive concepts, the video games they made weren’t huge in scale. What we name AA video games are an ideal match for the PlayStation Vita, however we had been slowly shifting to AAA on the PS4 and PS5, and generally it’s troublesome to scale up like that… As an organization, PlayStation needed to drive {hardware} gross sales with video games like God of Struggle and Uncharted, as a result of that’s the type of sport that’s in demand… It’s onerous for Japan Studio to launch a brand new collection on console.”

Sadly, that sounds about proper for Sony, which has pivoted to releasing a number of live-service video games that no person needs to play since shutting Japan Studio’s doorways in 2021. And, contemplating we haven’t had a brand new Uncharted sport since Japan Studio closed both, the reason comes throughout as much more baffling–though that may have one thing to do with the truth that Sony had Naughty Canine engaged on The Final of Us On-line for a number of years. These system sellers that Sony appears obsessive about specializing in come out at such a gradual fee, but those that already personal mentioned programs would have most likely loved some smaller, AA-budget video games to play within the meantime. I’ll be curious to see if Sony continues to give attention to this hardware-sellers technique when the PlayStation 6, a console that no person will most likely be capable to afford anyway, launches within the close to future.



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Tags: ClosedExplainsJapanPlayStationPlayStation 5Shuhei YoshidaSonystudioVeteran
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