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Of Ash and Steel Prologue Walkthrough | TechRaptor

December 1, 2025
in Gaming Reviews
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This information will go over the prologue of Of Ash and Metal, together with which selections you may make to extend your stats early on.

Quicklinks: The Hardships of Seafaring | Provisions in Hazard | Break Time | Fish Steak | What Use is a Cartographer | Welcome to Grayshaft

Prologue Walkthrough

The Hardships of Seafaring

Your journey in Grayshaft begins off fairly badly, as you make it to land with a foul case of seasickness. Sirdar will level you in the direction of Emmett, the expeditions doctor. 

Emmett is discovered close by – head previous Sirdar then go proper, he the person standing by the desk with parchment on it. He’ll say he can’t actually aid you proper now, however is prepared to take action in case you fetch some brandy for him.

He’ll offer you a key to his chest, which might be discovered again on the space you began near the water. Inside are 3 bottles of brandy and an apple, along with your character making a remark about maybe conserving a number of for your self.

The apple does serve a use (outdoors of simply consuming it later.) You’ll find Fish, a blond haired man roaming the camp doing odd jobs. Giving him the apple nets you +50 XP.

For those who head over to the water on the opposite facet of the rocks, left of Emmett, you’ll encounter Rower. He’s determined for alcohol, and you’ve got the choice to offer one to him (+50 XP.) He’ll additionally say that it’s best to give one to the navigator (you meet him later)

You solely want to offer Emmett one of many bottles. He’ll complain in case you give him lower than 3, however nonetheless get some remedy on your seasickness regardless (although it wont do a lot.) If you wish to hand over no less than two, there’s one other bottle of Wolfsbane on the opposite facet of the camp, close to the campfire.

Return to Sirdar and he’ll ask you questions on your self. These gives you some further stats relying on what you select.

First he asks what you’d do if the ship was boarded:
I’d aid you combat them off – +1 STR (melee + lifting objects)
I’d try to keep out of the way in which – +1 DEX (bows, swords and rapiers)
I’d deal with the wounded – +1 STM (run longer, extra stamina, extra oxygen)
I might discount with them – +1 INS (crit likelihood, persuasion)
Bandits are demanding you’re taking them to your camp.

I’d put up a combat – +1 STR
I’d play alongside, I suppose… – +1 DEX
I’d try to purchase a while – +1 STM
I’d play the idiot – +1 INS
Provisions in Hazard

Head close to the water initially and discuss to the person sitting within the sand complaining. He’ll inform you that bugs are ruining the provisions. There are 3 massive bugs wandering round, which might be killed just by standing on them.

Killing all of them and returning to the person will get you +50 XP. If in case you have the Fish Steak quest, you may as well ask him for a cudgel. This will get you his picket leg.

Break Time

By the water (reverse facet of the rocks from Provisions in Hazard quest giver, head via path behind Sirdar) you’ll encounter a person named Squid sitting by the water. He needs to smoke however is operating out of tobacco. For those who ask him the place you’ll find some, he’ll say an order doctor has some. 

Emmett is the title of the doctor, the identical one you want for “The Hardships of Seafaring”. Nevertheless, he’ll say that he doesn’t even have any Rutmane.

Head again to Squid and he’ll indicate that somebody from the crew could be at fault, and in case you push additional he’ll title Rower (the person behind you that you may give alcohol to in “The Hardships of Seafaring”) He’ll point out that he threw one thing of Emmett up onto the rocks, and it’s best to go get it for him.

There’s a ladder by the rocks, and you’ll attain the merchandise with some gentle platforming. On the prime you discover an Armour Reinforcement Equipment. Head again to Emmett, and you’ll say the place you discovered it. 

Telling him rower stole it would have him hand over Rutmane earlier than going to combat Rower (which he loses.) Mendacity about it being on the shore additionally will get you the Rutmane, however with none further fanfare.

Return to Squid one ultimate time at hand over the tobacco, providing you with +50 XP. You can even ask him about Rutmane.

Fish Steak

Fish is a blond haired man roaming the camp doing odd jobs. For those who ask him about his job, you’ll find yourself roping your self into serving to him out. He needs to show his value by preventing you, however you’ll want some sticks for this.

If you have not already, you will get a “weapon” by finishing the Provisions in Hazard quest. Equip the picket leg in your stock, then head again to Fish. He’s fairly gradual, however so are you. You solely have to get a few assaults in to down him.

For those who examine him earlier than he will get again up, you may as well take his belongings (some cash and a glass) although it wont serve a lot use after the prologue.

He’s truly fairly glad when you discuss to him once more, finishing the hunt and providing you with +50 XP.

What Use is a Cartographer

Finishing “The Hardships of Seafaring” results in this subsequent quest, “What Use is a Cartographer”. Be certain to undergo this quest after finishing every thing else you need to.

Murray might be discovered to the left of Emmett, consuming away. If in case you have a bottle of alcohol from the final quest, he’ll take it and also you get +50XP. Ask him to inform his story afterwards and also you get +1 INS.

He asks the way you’d make it to harbour safely, which supplies you a number of choices. You’ll need to decide each of the primary two choices for the primary query:

If we don’t change course, we’re going to hit a countercurrent – Right
You will have a spot to the north of right here with extra waves than standard marked in your map – Right
The course to the east is extra scenic
We will stroll
I would like extra time to assume
He then asks what set you down the trail of cartography

I wished to problem myself – +1 STR
I used to be naturally drawn to it – +1 DEX
I’m not afraid of arduous work – +1 STM
As a result of it pays effectively – +1 INS
I’m undecided, to be sincere – Nothing
Afterwards, head again to the start line and also you’ll discover Gellert by the water. He’ll touch upon a few of the belongings you’ve achieved, like in case you didn’t give the entire brandy to Emmett or in case you fought Fish.

If in case you have no less than 7 INS at this level, you may discuss in regards to the island and its legends, providing you with some further lore and +50 XP. Both means, you may ask him in regards to the fifth island, Grayshaft, and Wilbert.

After, he’ll ask whether or not he can see your journal. Neither one has any influence, although letting him offers a extra optimistic response.

Welcome to Grayshaft – Ought to You Give Sirdar the Potion

Issues have gone unhealthy, with most individuals lifeless and also you injured. You’ll discover Sirdar in a sorry state via the small path between the rocks. He’ll speak about the way you have been ambushed, and that he wants you to seek out Emmett’s bag with some therapeutic potions inside. That, or discover a chest that’s within the now-sunk ship.

You’ll discover Emmett’s corpse close to the place he was at the start went unsuitable, alongside along with his bag. There’s just one potion inside. When you do have the choice to drink it, which means Sirdar will nonetheless be in hassle. And whereas he did speak about discovering a chest, you may’t swim for very lengthy in your present state.

Neither selection has an influence on the following scene (outdoors of minor dialogue), so there’s no gameplay penalty from utilizing it your self and therapeutic out of your accidents. Both means, heading again to Sirdar can have you fetching his sword, discovered close to the exit to the camp. Return to Sirdar after discovering it and he’ll be lifeless.

You’re left with Sirdar’s sword (a quest merchandise slightly than one thing you need to use) and the letter he was speculated to ship. It’s additionally potential to go away the camp now, ending the prologue – in case you have any Wolfsbane left on you, we advocate including it to your hotbar.

This marks the tip for Of Ash and Metal’s prologue, with the sport now shifting into Act 1.



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