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Minecraft Java Is Switching From OpenGL To Vulkan – Slashdot

February 20, 2026
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Minecraft: Java Version is switching its rendering backend from OpenGL to Vulkan as a part of the upcoming Vibrant Visuals replace, aiming for each higher efficiency and fashionable graphics options throughout platforms like Linux and macOS (by way of translation layers). GamingOnLinux stories: For modders, they’re suggesting they begin making preparations to maneuver away from OpenGL: “Switching from OpenGL to Vulkan will have an effect on the mods that presently use OpenGL for rendering, and we anticipate that updating from OpenGL to Vulkan will take modders extra effort than the updates you undertake for every of our releases. To begin with, we advocate our modding neighborhood take a look at transferring away from OpenGL utilization. We encourage authors to attempt to reuse as a lot of the interior rendering APIs as attainable, to make this transition as simple as attainable. If that isn’t adequate in your wants, then come and discuss to us!”
It does imply that gamers on actually outdated gadgets that do not assist Vulkan might be unnoticed, however Vulkan has been supported going again to some fairly outdated GPUs. You’ve got obtained time although, as they’re going to be rolling out Vulkan alongside OpenGL in snapshots (growth releases) “someday over the summer season.” You can toggle between them through the testing interval till Mojang consider it is prepared. OpenGL might be solely eliminated ultimately as soon as they’re pleased with efficiency and stability.



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Tags: JavaMinecraftOpenGLSlashdotSwitchingVulkan
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