The open beta for Sony and Arc System Works’ Marvel Tōkon: Combating Souls dropped on PlayStation 5 and PC yesterday, and gamers on PS5 usually appear to be having enjoyable with the brand new Marvel vs. Capcom-esque fighter–nicely, at the least they appeared to be as soon as PlayStation Community stopped shitting the mattress. Nonetheless, Marvel Tōkon gamers on Steam–or, slightly, those which are truly allowed to play it–can’t fairly say the identical, although, because the PC model of the sport is oddly CPU-hungry. There are, no exaggeration, a whole bunch of posts throughout X and Reddit complaining about efficiency points in Marvel Tōkon’s open beta on PC, and plenty of of stated reviews are taking purpose on the “5 Sony sub providers” that launch if you boot up the sport. PC READY!!! https://t.co/PSe6eAf2Na pic.twitter.com/ddxB8HvgGm — Zeph (@KyleHydeFan) July 24, 2026 Contemplating that is an open beta we’re speaking about, which may not sound like such an enormous deal, but it surely’s necessary to notice right here that the sport releases in lower than two weeks on August 6.
I made a decision to run a number of exams on my finish (for context, my PC has a Ryzen 7 7700X CPU, RTX 4080 graphics card, and 64GB of RAM), and, whereas I’m no Digital Foundry, I can verify that, even on medium graphics settings, Marvel Tōkon was struggling to run on my comparatively respectable {hardware}. As an illustration, the sport usually hogged upwards of 95 p.c of my CPU and infrequently as a lot as 5,000MB of my PC’s bodily reminiscence. Six separate variations of the PlayStation PC SDK Runtime utility additionally booted when beginning the sport, though these had very minimal affect on my CPU and reminiscence.
WHY IS MY COMPUTER TURNING INTO A YOUTUBE POOP https://t.co/7Fcfsh0RkR pic.twitter.com/EONz0kxg1l — House Depotemkin (@HomeDepotemkin) July 25, 2026 I did discover that letting Marvel Tōkon run for roughly half-hour appeared to alleviate most of those points, although, because the processor utilization dipped to round 60 p.c. As many have already theorized, this is perhaps as a result of shaders compiling on bootup. However whether it is certainly a shader compilation-related challenge, it’s bizarre that Marvel Tōkon runs into this challenge each time I boot it up, and never simply the primary time. Nonetheless, even after letting the sport prepare dinner my CPU for half an hour, on-line matches had been nonetheless an absolute mess. For no matter cause, presumably the anti-cheat, on-line matches made my CPU utilization bounce again as much as 90 p.c. At first I believed that this was a connection-related challenge or possibly even a crossplay foible, however nope–Marvel Tōkon’s on-line matches had been straight hammering my CPU. I can solely hope that that is maybe, as these extra tech-savvy than I appear to imagine, some form of momentary anti-datamining measure on PC, as a result of in any other case I don’t understand how the dev crew goes to have sufficient to repair these points earlier than launch.
🖥️ PC Troubleshooting (1/6) Tōkon Warriors,We’re persevering with to analyze the gameplay and efficiency points at present being reported on PC. Whereas our investigation continues, we would prefer to share a number of community-suggested troubleshooting steps that will assist enhance… — MARVEL Tōkon: Combating Souls (@MARVELTokon) July 25, 2026 On the plus facet, the devs have launched an official assertion on X addressing PC gamers’ efficiency woes: “Tōkon Warriors, We’re conscious of the gameplay and efficiency points at present affecting the PC model of MARVEL Tōkon: Combating Souls. Our crew is actively investigating these points and dealing on a repair. We’ll share an replace as quickly as we’ve got extra info.” In the interim, although, in case you’re enthusiastic about selecting up Marvel Tōkon on PC initially of August, I’d recommend ready for the Steam critiques to drop as an alternative of shopping for it on day one.
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