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Hextreme Void Review | TheXboxHub

January 21, 2026
in Xbox
Reading Time: 4 mins read
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A Brick-Breaker That Performs Itself

I’ve a fond reminiscence of a sport referred to as Sneezies, going again to the beginning of the Smartphone/iPod Contact period. In it, little balls of fluff would float on the breeze, ready for a single contact of the display screen. That one press would trigger an explosion, and all of the sneezies in its radius would pop. All of the sneezies within the radius of these explosions would pop too, making it a sport of chain reactions. 

On the time, I assumed a sport constructed round one button-press was fascinating. There was one thing in regards to the sheer effectivity of that one enter; one way or the other, although we’d solely touched the display screen as soon as, Sneezies nonetheless managed to be strategic, demanding thought. That one interplay multiplied to dozens of reactions. 

Fifteen-or-so years later, we now have Hextreme Void. The pitch is a Sneezies-beater: what if there was a sport that required no enter in any respect? How would that work?

A brick breaker with little enter wanted

Ooh, My Arkanoids Are Flaring Up

Hextreme Void’s greatest affect is brick-breakers. Within the centre of the display screen is a wall of blocks, and a ball ricochets round, nibbling blocks off that wall. However there’s no paddle and no gaps within the wall. The ball retains going and going and going. 

Hextreme Void cheats to attain its no-button objective, however solely a bit of. An XP-bar runs throughout the highest of the display screen, filling up with every hit of a block. As soon as stuffed, there’s a alternative of 4 momentary boosts. You is likely to be supplied harm will increase, additional time or further balls. Any sane particular person would decide additional balls from that line-up, and out of the blue there are two or three balls ricocheting round. The XP meter fills up barely faster.

With the final brick gone, Hextreme Void strikes to the subsequent stage. In the direction of the underside of the display screen, a timer ticks down. These are the 2 conflict-points of Hextreme Void: you must full as many ranges as you’ll be able to earlier than that timer ticks to zero. Instantly the extra-time power-up makes extra sense. 

The Roguelike Brickbreaker

With a few achievements underneath your belt, you head to the principle menu the place the everlasting upgrades reside. Ah, now we’re getting someplace. The cash you gained from the run get transformed into persistent boosts to XP, time, harm and extra. We headed straight for the XP. You’ve all the time received to be anticipating future earnings. 

Attain Degree 50 in any given ‘Void’ (a set of ranges) and a brand new Void opens up. It will have hardier bricks than earlier than, so harm turns into extra of an element. Decisions would possibly shift to those upgrades. However hardier bricks don’t have any defence towards power-ups which bounce across the display screen, so that you’re additionally hoping to snag a few these. 

It’s not lengthy earlier than Hextreme Void’s depth builds

Get To The Level, Lad

So, to the query that we entered with: can a no-button sport be stimulating sufficient to half with a couple of quid? 

My reply is a sophisticated ‘largely not’. I feel a superb no-button sport is feasible, however I don’t suppose Hextreme Void fairly manages it. There are hints of what that sport would possibly appear like – Hextreme Void 2, anybody? – however a couple of missteps make the sport extra throwaway than we’d have preferred. 

What scuppers Hextreme Void most is its balancing and pacing. For the primary two runthroughs, Hextreme Void makes a perverse sort of sense. You’re attempting to snag sufficient ball upgrades to chew by means of the degrees. Further balls and pace will increase are disproportionally worthwhile. We received to stage 10 within the first run, stage 20 within the second. The enhancements had been incremental. 

However quickly – far too shortly, in our view – the enhancements turned exponential. In run three and 4 (solely ten minutes into the sport, we would add) we had maxed out our XP-earning upgrades, and upped the variety of balls to fifty. Ranges handed by in a blink of an eye fixed. We earned a lot from these ranges that we started maxing out all of our different everlasting advantages. 

After the fifth run, we had been finishing every Void with no need a single momentary improve. The alternatives had change into ineffective: the temp upgrades had been nudging up our stats once we’d taken large leaps by means of the everlasting improve system. We had been finishing Voids in a minute or two. All six had been carried out in twenty minutes. Hextreme Void was principally over.

The Pleasure Of Hex

Don’t get us mistaken, there was a easy pleasure in watching that ramp-to-infinity. We had been grinding out outcomes at first, getting some traction within the center part, after which spamming the display screen with balls on the finish. However that journey took no time in any respect. 

Most tellingly, the exponential will increase killed any type of technique. There weren’t any significant decisions to make any extra. We’d outpaced the sport, and it might now not provide something that was worthwhile to us. This was when Hextreme Void really turned a one-button sport, as a result of the moments the place it requested for decisions had been totally irrelevant. 

There’s a pleasure, for a time

There are a couple of sunbeams by means of the chaos. It’s attainable to think about a model of Hextreme Void the place shifting by means of the ‘Voids’ causes extra friction than it does right here. We think about a reset, or a status system (stolen from idle clicker video games) to drive a participant to restart the ramp. We are able to’t assist fascinated about costlier upgrades and the later Voids needing them to make progress. If Hextreme Void was extra of a bastard to us, making us work for our features, it might need lasted for longer. 

Hextreme Void comes throughout as a self-inflicted dare: to make a sport with the least quantity of participant involvement attainable. Hextreme Void is the consequence, and whereas it manages to finish the dare, we had been a bit nonplussed about why it bothered. So, we scooped up our balls and headed off to play BALL x PIT.

Vital Hyperlinks

Optimise Or Be Left Behind – Hextreme Void Arrives With A New Spin On Brick Breakers – https://www.thexboxhub.com/optimise-or-be-left-behind-hextreme-void-arrives-with-a-new-spin-on-brick-breakers/

Purchase from the Xbox Retailer – https://www.xbox.com/en-gb/video games/retailer/hextreme-void/9mvrt2pc7mhb



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Tags: HextremeReviewTheXboxHubVoid
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