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Gaming is embracing AI, but GDC proves nobody actually knows what to do with it

March 13, 2026
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If you wish to perceive the state of the online game business, there isn’t any higher place to get a snapshot than the Sport Builders Convention. The annual occasion held in San Francisco unites sport professionals all over the world to point out off what they’re engaged on, share concepts with different builders, and diagnose the issues dealing with the business. It is also a battle royale for tech firms hungry to form the way forward for growth. In 2023, the present was flooded with Web3 startups promoting huge visions for NFTs and the Metaverse. When that buzz died down in 2024, AI fervor took its place, as firms like Inworld purchased prime sales space area in hopes of forcing a revolution.

Two years later, not a lot has modified. AI was nonetheless a significant focus of this 12 months’s GDC; main gamers like Nvidia and Google made their presence recognized all through the halls of the Moscone Middle. With well-attended panels on the topic and tons of startups pushing new instruments on the present flooring, it was simple that the generative AI craze has but to loosen its grip on a susceptible gaming business in want of change. What was much less clear, although, is how precisely the tech will form sport growth. A hodgepodge showcase the place nobody appeared to have the identical imaginative and prescient of the long run confirmed why the subject of generative AI in gaming is so obscure — and why so many builders say they’re avoiding the mess altogether.

Picture: Polygon

Even earlier than GDC’s present flooring opened on Wednesday, AI was a dominant focus of the convention. Banners promoting AI instruments had been strewn in regards to the Moscone Middle, whereas the expo heart’s West Corridor was lined with cubicles promoting sensible use circumstances for the tech in sport growth. That cost was led by Google, which roped off part of the West Corridor’s second flooring (that hosted organizations just like the indie-focused nonprofit Day of The Devs in earlier years) to showcase video games that had been being developed with Gemini elements. Every of the initiatives on show showcased a really totally different approach of utilizing AI. One demo was for a rudimentary top-down shooter that featured a voiced AI helper that might give the gamers suggestions as they performed. Each few seconds, a robotic voice butted in to inform gamers the place a boss was on-screen, like a continuous GPS. One other demo I attempted was totally centered on displaying off AI-powered NPCs populating a really fundamental fantasy city setting. I may discuss to any character I noticed, typing up prompts that they’d reply to after a number of seconds of era with chatbot-like textual content that struggled to provide the townsfolk distinct personalities. Like plenty of makes an attempt at AI NPC, my conversations weren’t at all times coherent. Once I walked right into a tavern and noticed somebody sitting at a desk in entrance of a completely cooked rooster, I requested the barkeeper if he may make me a quail. He refused and stated the tavern does not cook dinner fowl. A extra inventive use case got here from an upcoming roguelike known as You vs. Zombies. The mission makes use of generative AI to let gamers create a customized hero that the sport adapts round. By answering a number of prompts about my hero, I created the Baja Blaster: an over-caffeinated hero with a soda bottle-shaped head and pores and skin the colour of Mountain Dew. My stats had been decided based mostly on that (low well being, excessive pace), as had been my spells (which included one known as Mountain Due-Over). The flavour textual content between the motion made references to my soda consumption, even cracking a Voltage pun, whereas the sport generated a health-conscious boss to behave as a foil to my hero.

Picture: Polygon

As soon as the present flooring opened on Wednesday, attendees had been met with a smattering of cubicles pushing very totally different AI instruments and use circumstances. Nunu.ai confirmed off a QA automation system the place builders may rapidly construct bug exams utilizing AI, not dissimilar to how some internet builders use Selenium to craft routine take a look at scripts. Arcade AI, then again, showcased a full AI sport engine the place builders may generate a full atmosphere, create belongings, and even put collectively sport logic from prompts. If that sounds too good to be true, it’s. I attempted a demo of a wave-defense first-person shooter that was rapidly mocked up within the software, which performed like a scholar mission from a design summer season camp. (Although that did not appear to hassle the professionals: I overheard the crew speaking to somebody from Epic throughout my demo, who was interested in if the software could possibly be built-in into present sport engines.) 3D mannequin era? AI brokers to assist out in packages like Blender? Coding help? Each sales space I visited had a very totally different concept for generative AI with various levels of practicality. There have been AI-powered video games too, however these did not depart the strongest impressions both. One sport by developer Gamecury AI was a thriller sport starring Sherlock Holmes, the place I communicated with Watson by way of written or vocal prompts. The settings menu allowed gamers to vary which AI mannequin producing the dialogue on the fly. It was a weird tech showcase crammed with gradual voice performing, flat textual content responses, and inconsistent character logic. Once I requested Watson if he’d make me tea, he fortunately agreed and requested if I needed some biscuits too. Then he let me know that, really, he cannot do any of that. Thanks, my expensive Watson.

Picture: Polygon

The myriad of use circumstances made it onerous to parse simply how far alongside the tech really is at this level. The video games I demoed, as an example, felt like a small-scale proof of idea moderately than one thing you’d actively play outdoors a convention setting. That was additionally the case at GDC 2024, the place Ubisoft and Nvidia showcased a demo that had gamers chatting with AI-powered NPCs. The flood of low-quality instruments and video games drowned out extra down-to-Earth functions that maybe may match right into a growth workflow. Tech firms consider that generative AI can do something, and so they’re throwing as many darts on the wall as doable in hopes that one sticks. Whereas pictures of the Google sales space elicited some social media dunking through the week, there did appear to be a real curiosity within the tech on the present. A Google-hosted panel about DeepMind ended up being fairly common; Sport File reported that the discuss reached capability, with no less than 100 folks turned away on the door. The curiosity is there, even when the gross sales pitches haven’t developed a lot in two years. You may’t blame shoppers for being baffled by all of it. Because the buzzwords have grow to be extra invasive over the previous few years, we have seen skeptical gamers getting their wires crossed as they attempt to parse the distinction between generative AI and common previous AI within the traditional online game sense. You may blame that on social media witch hunts — some proponents of the tech that I spoke to at GDC did simply that — however the actuality is that the tech business is sowing that confusion itself. It isn’t so dissimilar to the way in which that Web3, NFTs, and the Metaverse all fused into one nebulous matter within the early 2020s that poisoned the properly for unrelated tech. There’s an training downside, however how is anybody purported to be taught when the top-down messaging is so garbled? If tech firms are going to maintain pushing the tech, possibly it is time for these firms to raised perceive what they’re attempting to promote.

Picture: Polygon

Possibly that is why some builders I spoke to on the present had been so fast to distance themselves from the tech totally, moderately than get into its nuances. Once I broached the subject of AI with the writers of Zero Parades, the most recent CRPG from Disco Elysium studio ZA/UM, they had been fast to inform me that the studio is not utilizing generative AI by any means, as in the event that they knew the query was coming. They went so far as to say that Zero Parades does not use any AI, interval, mentioning that they do not even have common previous AI baked into characters. Different studios I talked to equally brushed previous the subject as rapidly as they may; after one interview, a PR particular person even informed me that they may ship me correct electronic mail statements about how the studio is not utilizing AI. When the microphones had been on, guards tended to go up.

However extra informal conversations I had all through the week had been extra nuanced. A number of builders I spoke to voiced frustration with how tough it’s to truly discuss in regards to the tech and the place it could possibly be helpful, characterizing the tech as a probably useful software. These conversations are misplaced when firms like Nvidia attempt to promote all-encompassing visions of AI that do not give a lot thought to the way it will influence jobs or take the artistry out of video games. That is been taking place for years now, and it is solely getting extra convoluted. Possibly Nunu.ai is on to one thing with a really centered concept of how AI can help a small a part of the QA course of. However we won’t actually have these conversations when AI-voiced NPCs preserve interjecting over all the things. Lots of people at GDC would have you ever consider that AI is the way forward for gaming. I am simply undecided that they are all residing in the identical current.



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