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Epic Games Announces Lore Open-Source Version Control System – Slashdot

June 18, 2026
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Epic Video games has launched Lore, an MIT-licensed model management system written in Rust and designed particularly for “video games and leisure functions with giant file sizes,” stories Phoronix. From the report: Whereas there’s Git LFS for big file storage with Git, Epic Video games has crated Lore as a model management system designed fully across the giant file wants of recent recreation improvement in addition to multimedia/leisure functions. Lore is designed to be quick and environment friendly for big information together with binary information, and be easy-to-use together with for 3D artists and extra.
The Lore documentation elaborates extra on its variations and motivation for improvement in comparison with Git: “No current system was designed for the mix of constraints that giant recreation and leisure initiatives require: arbitrary content material varieties, multi-axis scale, multi-tenant security, and a completely open specification and license. […] Lore is designed to mix what works in every (Git’s content-addressed revision graph and centralized programs): a centralized server-of-record for sturdiness, entry management, and battle decision; content-addressed storage with fragment-level deduplication that’s as efficient on a multi-gigabyte binary as on a kilobyte of textual content; sparse, lazy working copies that materialize solely what you want; free branching; and a completely open, publicly versioned specification and MIT license. Regular enhancing operations — staging, committing, branching, diffing — by no means require a community spherical journey.” You’ll be able to be taught extra at Lore.org. All of the code is offered on GitHub.



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