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End of Abyss: I’m the Little Nightmare, and You’re Locked in Here With Me – XBOX Wire

June 21, 2026
in Xbox
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From Reanimal to the Grace sections of Resident Evil Requiem, I’ve spent lots of the final yr feeling helpless in video games. There’s one thing very compelling concerning the rush of being a defenseless little man simply attempting to get by in a giant, scary world (simply take a look at how excited everyone seems to be about Alien Isolation 2). Typically, nonetheless, I’d reasonably be a scrappy little man taking up that huge, scary world with a shotgun and grenades.

Finish of Abyss is an atmospheric top-down 3D twin-stick shooter Metroidvania, coming to XBOX Sequence X|S on October 1, 2026. Printed by Epic, it’s the debut of Malmö-based Part 9 Interactive, co-founded by brothers Mattias and Marcus Ottval and Gustaf Heinerwall, all three of whom beforehand labored collectively at Tarsier Studios (Little Nightmares, Reanimal) as leads in programming, artwork and recreation course, respectively. I received to play a quick demo from a number of hours into the sport just lately at Summer time Recreation Fest: Play Days with Mattias strolling me by means of and explaining the sport as we went. The demo targeted on the nuts-and-bolts fundamentals of fight and exploration.

The sport is ready in a darkish, sprawling, underground advanced. The part I performed was significantly industrial, as I sought to seek out and activate three energy cores to convey a reactor again on-line. Protagonist Cel is a “younger fight technician” exploring the power, armed at first with a recharging pistol and carrying a giant spherical helmet, harking back to an previous diving helmet. With the attitude pulled comparatively far again from the character, that sort of broad gesture in her silhouette is a great and environment friendly approach to make her design pop whereas nonetheless trying broadly sensible.

The lineage from the three founders’ work at Tarsier is straight away apparent: Finish of Abyss is dripping with ambiance. Every thing was completely grim and drab and spooky. Shambling, misshapen mutants stalked the power, lurking within the menacing darkness. I used to be not within the least shocked to be taught from Ottval that a few of our shared favourite sci-fi horror movies served as aesthetic basis for the sport: “We like the identical sort of issues, and it’s very a lot the issues we grew up with, just like the Alien motion pictures, ‘The Factor.’ These sorts of motion pictures are very fond to us, and I believe that’s the primary inspiration for the ambiance.” “Alien” is a very good comp for all the good industrial element within the environments.

As I discovered after I interviewed Reanimal’s leads earlier within the yr, Tarsier’s work could be very a lot targeted on crafting a sequence of huge, cinematic moments, with mechanically easy gameplay stringing them collectively. Finish of Abyss takes lots of aesthetic cues from their work at Tarsier, however then layers in much more conventional motion and exploration gameplay. As a twin-stick shooter, you stroll with the left and purpose in 360 levels round you with the appropriate. On face buttons there’s a dodge roll and limited-use therapeutic, which recharges once you use save pods across the map.

Along with the unlimited-use vitality pistol, I additionally acquired a limited-ammo shotgun that was vital for more durable enemies, or managing crowds with its knockback. I first discovered flares, which could possibly be used to light up areas and distract enemies, after which grenades. All this gear is supported by a crafting financial system of varied supplies collected from the surroundings and enemies and spent at stations to craft new ammo and gear, in addition to unlocking everlasting upgrades.

By way of exploration, there was lots of traditional Metroidvania on show: locked doorways and keys, backtracking and shortcuts, scanning issues to replace your map with informative icons, and so forth. With restricted time for the demo, Mattias was proactively directing me the entire time, so I didn’t actually get a way for the rhythm of exploration, nevertheless it all appeared acquainted and nicely executed.

Crucially, all of the motion and fight felt nice. Controls are snappy and easy, and I in a short time felt fairly slick dodging previous enemies and snapping again to shoot them. I elegantly solved one of many more difficult encounters in my session towards a room filled with more durable enemies by kiting them round and taking out three or 4 in a single go along with a well-placed grenade. A part of why the fight feels so expressive is that a lot of the gear had completely different modes of use on a single button: holding hearth on the pistol fees up a strong shot that quickly drains your capability to shoot, or the grenade button may be tapped for a detailed toss or held for a farther one.

Combining the beautiful craft and ambiance of Little Nightmares with a rock-solid and expressive twin-stick fight system that lets me really feel like a badass is gaming cocktail I didn’t know that I wanted. Now that I’ve had a bit of style and know that the muse is strong, I can’t wait to see what horrors await deeper within the facility when Finish of Abyss arrives on XBOX Sequence X|S in October.


Finish of Abyss

Epic Video games Publishing


☆☆☆☆☆


★★★★★


$29.99


Within the depths of a mysterious underground compound, a mission to analyze disturbances of unknown origin spirals right into a harrowing descent by means of a damaged and deserted world. Play because the younger fight technician, Cel, as she uncovers the reality behind the power’s derelict areas and confronts the monstrous creatures that roam them.

Enter the Abyss
Descend into the halls of a sprawling advanced, the place damaged machines whisper to you from the depths, and nothing you encounter is absolutely human.

Struggle to Survive
Outmatched by the twisted horrors you face, it’s essential to improve your gear and adapt, pushing your limits simply to remain alive towards the crushing stress of the power you’re trapped inside.

Discover Misplaced Paths
Navigate branching paths and uncover hidden areas utilizing your Scanner and the instruments you unlock alongside the way in which. Pathways open as you develop stronger, permitting you to return to forgotten corridors and secrets and techniques as soon as sealed away.

Developed by Part 9
Finish of Abyss delivers a targeted and immersive expertise formed by a small staff in Malmö Sweden, led by skilled builders identified for crafting hit video games.



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Tags: AbyssEnd of AbyssEpic Games PublishingLockedNightmareSection 9 InteractiveSummer Game Fest 2026WireXboxyoure
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