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‘Detail Over Scope; We’re Not Making GTA’: Vampire: The Masquerade – Bloodlines 2’s Art Director On Open World Seattle

July 29, 2025
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This month, the mysterious Vampire: The Masquerade – Bloodlines 2 has crept onto the quilt of our journal. We have been capable of get unique hands-on time and interviews with the builders at The Chinese language Room, together with artwork director Ben Matthews, who instructed us in regards to the sport’s particular setting: Seattle at Christmas time.Bloodlines 2 was initially in improvement below Hardsuit Labs, however after a sequence of delays and a few high-profile departures, the sport was moved to The Chinese language Room, a studio recognized for video games like Pricey Esther and Nonetheless Wakes the Deep. The studios are tight-lipped on how the switch-over really went down, however an out of doors observer can simply spot some parts that have been preserved from the Hardsuit Labs model and used within the present sport. The setting is maybe the obvious; you possibly can see Christmas lights on the streets of Seattle in trailers for the outdated model proven at E3 2019. When The Chinese language Room took over, it was basically given the choice to start out recent, and in lots of areas, it did. For instance, the protagonist was a younger thinblood, however The Chinese language Room determined to pivot and concentrate on an Elder vampire, Phyre, who’s 400 years outdated. The vacation Seattle setting remained, nevertheless. Once I ask Matthews about placing the sport at the moment and place, he says it is “a pleasant hook.””It is that good juxtaposition of jovial, human world towards darkish, vampire world,” he says, citing the sport’s opening. Phyre begins off in an outdated, deteriorating constructing and emerges to see the brilliant Seattle skyline. Phyre has been asleep for 100 years, so it makes for a jarring reawakening. “Elder Phyre, modern-day Christmas Seattle,” Matthews says. “I feel that is a very nice juxtaposition to start out the sport.”

Seattle’s shiny, vacation streets.

Matthews goes on to say that it is not only a narrative transfer; that distinction is a number one philosophy of the sport’s total visible language. “I feel one factor we discovered actually early on within the improvement of the sport, when it comes to the artwork course, was attempting to separate the darkish from the sunshine, each metaphorically and bodily,” he says. “Quite a lot of the streets are actually type of brightly lit, as a result of that is the place the human world is. However the place the vampire world is, the place you as a participant, or as a vampire, wish to type of do your nasty issues, is within the darkness.”Having performed the sport myself, I can attest to this. The streets are peppered with multicolored lights that replicate off shiny, white snow. The alleys, however, that are unlit and undecorated, attraction to my instincts as somebody who enjoys stealth video games. The titular Masquerade is a rule that each one vampires should conceal their skills from the eyes of mortals, so if you wish to make use of the sport’s extensive loadout of vampiric powers, you may need to get off the streets.

The trash fireplace is the one supply of sunshine on this alley.

“One factor we actually wished to concentrate to was amount of element over scope,” Matthews says of the sport’s depiction of Seattle. Certainly, the participant does not get free roam throughout the whole metropolis – get too near the map’s outskirts and the model on Phyre’s hand will forestall you from leaving. “We’re not making GTA; this is not an enormous, open world, sprawling sport the place the horizon is your restrict. That was one thing we actually paid consideration to, to attempt to make every part as dense [as possible].”The group is particularly enthusiastic about its depiction of Seattle’s Pioneer Sq.. Artistic director Alex Skidmore visited the situation in particular person, saying, “I feel my mind could not perceive […] I am seeing this day by day at work, and now I am right here as an individual. […] I feel we have got it spot on.”Not like Hardsuit Labs, which relies in Seattle, The Chinese language Room relies in Brighton, England, so the analysis course of wasn’t so simple as stepping exterior for a stroll. Whereas Matthews by no means had an opportunity to go himself, Skidmore made the journey and gathered plenty of materials to reference.

An alley in Bloodlines 2 has fireplace escapes galore.

“I took fairly a couple of photographs,” Skidmore says. “I keep in mind the primary photographs have been of the alleyways. And while you play the sport, you possibly can climb up on, like, ducting and air vents and stuff. I keep in mind initially speaking to individuals [who were] going, ‘Is there that many air ducts and pipes in alleyways?’ And I used to be simply taking footage, like, ‘Sure, sure,’ discovering hundreds and a great deal of examples.”Fortunately, the artwork group additionally had entry to a a lot bigger assortment of reference photographs.”Google Maps is an excellent useful resource,” Matthews says, smiling. “We had so many bookmarks on Google Maps of the place something was.”Vampire: The Masquerade – Bloodlines 2 is out this October on PS5, Xbox Sequence X/S, and PC. For extra on the sport, you possibly can watch or take heed to the newest episode of the Recreation Informer present or learn our 14-page cowl story by subscribing to the journal.



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Tags: ArtBloodlinesdetailDirectorGTAmakingMasqueradeOpenScopeSeattleVampireWorld
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