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Cyberpunk 2 director says there’d be no point in giving players more time with Jackie in Cyberpunk 2077: ‘It’s like saying we should spend more time on Tatooine with farmer Luke before he got involved with all this Jedi stuff’

January 6, 2026
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Jackie Welles, for some players, is among the most beloved videogame companions of all time: A strong dude of hidden depths whose destiny was sealed the second he crossed paths with V. He made sufficient of an impression that former PC Gamer author Emma Matthews referred to as him Cyberpunk 2077’s greatest character, and bemoaned the restricted period of time we bought with him earlier than, nicely, you already know.However not everybody agrees that we should always’ve had extra time to spend with Jackster—together with Cyberpunk 2 artistic Igor Sarzynski, who says Jackie would possibly’ve been an awesome man however he wasn’t actually a part of the story.”So would extending Act 1 (earlier than the heist) in CP77 make the sport higher?” Sarzynski wrote on Bluesky (by way of FRVR). “No it would not. It is like saying we should always spend extra time on Tatooine with farmer Luke earlier than he bought concerned with all this Jedi stuff.”

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Sarzynski additionally identified that whereas some gamers ended up dropping Jackie in a short time, others (together with, probably, yours actually) “handle to squeeze 20h out of Watson,” Cyberpunk 2077’s opening space, the place gamers are confined earlier than embarking on the large Arasaka heist. And since the objectives and motivations of that space are very vaguely outlined, prolonging it “would lead to [a] meandering, unfocused expertise.”So would extending Act 1 (earlier than the heist) in CP77 make the sport higher?
1. No it would not. It is like saying we should always spend extra time on Tatooine with farmer Luke earlier than he bought concerned with all this Jedi stuff.
(1/3)— @srznsk.bsky.social (@srznsk.bsky.social.bsky.social) 2026-01-05T23:48:58.222ZHe additionally rejected recommendations that Cyberpunk 2077’s Jackie-heavy prologue montage is constructed on reduce content material, saying CD Projekt “all the time deliberate it like this.””Is it sufficient time to bond with Jackie? For some it’s, for some it is not,” Sarzynski wrote. “All issues thought-about I feel we struck a superb stability.”

Cyberpunk 2077 – Prologue cutscene v1.5 (4K & no subtitle) – YouTube

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Sarzynski’s thread naturally drew some replies from followers satisfied that he is fallacious, and he made some equally fascinating factors in response, comparable to saying that almost all gamers want a selected, measurable objective to pursue as a way to correctly advance the sport, which is why V has no development within the recreation’s first act.Hold updated with a very powerful tales and the most effective offers, as picked by the PC Gamer staff.V additionally has no development in Act 1 as a result of the *precise* story – Terminal illness, what do i do with the time i’ve left? What does it imply to reside and to turn out to be immortal? – hasn’t began but.
Sure, i am saying that is all by design and Act 1 being longer wouldn’t profit the primary story.— @srznsk.bsky.social (@srznsk.bsky.social.bsky.social) 2026-01-05T23:48:58.258ZHe did acknowledge that the urgency of V’s scenario was belied considerably by the presence of facet gigs, which enabled the character to horse round in Evening Metropolis with no in poor health results—one thing I felt acutely throughout my lengthy, oft-diverted Cyberpunk 2077 playthrough.”I do not disagree with the ludonarrative dissonance between saving your self and doing different shit,” Sarzynski wrote. “If I have been to do it once more, I might contextualize gigs and facet quests as escaping dying differently—by creating your personal legend. And perhaps gate a selected ending behind doing sufficient facet content material.”He additionally made the purpose that regardless of its open-world trappings, Cyberpunk 2077 is a narrative-driven recreation, and that is what the vast majority of CD Projekt followers are on the lookout for: “We’re not doing GTA, our video games are rather more story / character pushed.”i am not saying it might be boring. i am saying that it would not carry story-oriented gamers (and that is massive a part of our model) for lengthy. we’re not doing GTA, our video games are rather more story / character pushed— @srznsk.bsky.social (@srznsk.bsky.social.bsky.social) 2026-01-05T23:48:58.296ZThe dialogue is fully educational, however it additionally supplies some fascinating insights into what we’d anticipate from Cyberpunk 2: When Sarzynski says “if I have been to do it once more,” in any case, it will possibly simply be construed as a mild reminder that he successfully is doing it once more. He is additionally fairly clear that no matter whether or not recommendations are being made in good religion or in any other case, CD Projekt already has a fairly good thought of what it is doing: “We cannot be doing ‘similar story however with participant suggestions’,” he wrote in response to 1 follower, “so requests for particular structural adjustments to ’77 aren’t actually related.”



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Tags: CyberpunkDirectorfarmergivinginvolvedJackieJediLukePlayersPointspendstuffTatooinetheredTime
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