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Company of Heroes 3: Final Stand review – a novel wave defense

July 29, 2026
in PC
Reading Time: 4 mins read
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Paul’s an skilled in Videogames, Star Trek, flannel shirts – in that order.

Revealed: July 29, 2026

Verdict

Firm of Heroes 3: Last Stand crystallizes the sport’s greatest bits into bite-sized chunks of motion. An important side-piece to the grand campaigns and skirmishes of the primary recreation – this might be my lunchtime go-to going ahead.

An RTS recreation that is additionally a wave protection with roguelike parts? Somebody someplace got here up with an concept so laser-focused for me that I am a little bit involved I’ve picked up a tail someplace. A secret recreation developer agent, hell-bent on ruining my private life with guarantees of bite-sized motion and small parts of probability. The bastards have achieved it.
Firm of Heroes 3: Last Stand is that potential life-ruiner. It is the RTS recreation everyone knows: WW2 factions, little males operating about, taking cowl – that form of factor. This growth, nonetheless, tightens the scope a little bit; it is me as whichever faction I like versus one other faction of my selecting on a small, vertical map. The enemies come at me in waves, from totally different instructions, and I’ve to defend myself.
The wrinkle right here, I suppose, is that I start every recreation with a small handful of recruitable models and should select new models and skills after every wave at random. As I start, I might be provided the selection between an anti-tank squad or a bunch of lads who’re wonderful at combating different infantry. That is the place I construct my military.

This grows in scale because the match progresses and I survive waves of enemies. Finally, I’ve the selection of a few passive talents, like further therapeutic on my troops or computerized reinforcements, with fighter strafing runs and naval bombardments coming later. I am crafting a deck, in case you’ll forgive the cardboard comparability, with every unit and skill rounding out the sides of my functionality on the battlefield.
An excessive amount of deal with anti-infantry and never sufficient explosions imply that I’d get steamrolled each time a squadron of enemy tanks seems. It really works each methods, too. Enemy infantry can squeeze via the gaps in my protection, and with out sufficient boots on the bottom I can not react to their numbers rapidly sufficient.
Last Stand is an extremely easy idea, actually. It is form of all in entrance of me the primary time I boot it up. Do not die, scale with the enemy, good luck. Being easy would not make it any much less compelling, nonetheless; the refined variations between every faction make for an interesting train in technique, and I’ve to adapt to not solely what I am provided, however what the enemy throws at me from flip to show, after which the variations in atmosphere.

No two video games are fairly the identical, and as I ticked off every map with every faction on the bottom issue, I began to get an actual really feel for what I loved and what works greatest. Multi-discipline infantry is my favourite; Jacks of all trades who can aren’t the very best at something, however can do a little bit of all the pieces. Posting them up in buildings throughout the entrance line offers me a baseline of fireplace, and my go-to technique is to complement that line with no matter I’ve in reserve.
It’s kind of hectic at occasions, however that is the place the opposite talents are available. I am not likely a fan of the large off-screen bombardments – as wonderful as they appear, they only take too lengthy to reach on the map, so the short strafing runs are the popular methodology of destruction.
Last Stand seems like the best hits model of Firm of Heroes – whereas possibly not as nuanced as a a lot bigger, common spherical of the RTS recreation, it has a lot of the parts I take pleasure in, all condensed into round 40 minutes (if I do not die). It would not fairly have that one-more-run compulsion of a Hades or a slay the Spire, for instance, nevertheless it’s a very nice center floor once I need to scratch the technique a part of my mind with out committing an excessive amount of time.

The roguelike parts of Last Stand be certain that no two rounds are the identical, in idea. Realistically, although, the texture of every spherical would not change all that a lot, and till I hit the a lot greater difficulties, my unit alternative pales in significance to easily the place my models have been on the map. I really feel like for some, particularly those that aren’t going to go all the best way in issue, this will likely come throughout as a bit same-y, however I might be mistaken.
Though Last Stand is technically an growth for Firm of Heroes 3, it runs with out the primary recreation. Are we nonetheless saying expandalone? It is certainly one of them, anyway. At a price range worth, it is a simple suggestion for veterans of the collection, those that need to dip a toe, or those that need to drag their associates right into a endlessly struggle within the co-op mode.
I loved my time with Last Stand; it matches the place I’m and the way a lot time I usually should commit lately. Easy however efficient. I might be out and in and really feel like I’ve ticked all the important thing technique bins – I believed initially that the hardcore RTS gamers amongst us could discover this too simplistic, nevertheless it’s a pleasant spin on one thing acquainted. An accoutrement to the epic campaigns and the hours-long skirmishes; a stunning little bit of bite-sized motion for while you want it.



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Tags: CompanyCompany of Heroes 3: Final StanddefenseFinalHeroesRelic EntertainmentReviewStandWave
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