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Aspyr says Rise of Tomb Raider couldn’t run at 60fps on Switch 2 “without serious compromises”

July 3, 2026
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In a brand new interview Aspyr producer supervisor Anna Grant and senior recreation producer Kay Gilmore have mentioned that they have been unable to get Rise of the Tomb Raider to run at 60fps. The duo mentioned they spent months attempting to get the sport up and working at 60fps on the Nintendo Swap 2 however may do it with out “critical compromises.” They defined that Rise of the Tomb Raider is a “far more GPU heavy recreation than its predecessor.” So I wouldn’t maintain out hope that 60fps might be added sooner or later.

“Sure, we spent months attempting to get the sport to run persistently at 60 FPS. We heard gamers’ suggestions on the Tomb Raider: Definitive Version launch relating to the sacrifice of visible constancy in favor of higher efficiency, so we wished to verify Rise of the Tomb Raider was one of the best model of the sport we may presumably get on Swap 2. Regardless of its age, Rise of Tomb Raider is a way more GPU heavy recreation than its predecessor. Because of this it couldn’t run at 60fps with out critical compromises that will have annoyed gamers.”

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Tags: 60FPSAspyrCompromisescouldntRaiderRiserunSwitchTomb
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