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Aether & Iron’s Music Underscores a Decopunk-Noir Treat | TechRaptor

April 14, 2026
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A couple of weeks in the past, Washington-based studio Seismic Squirrel launched Aether & Iron, a novel recreation that mixes decopunk and alternate historical past. It serves up a darkish noir story dripping with sardonic metaphors and intelligent writing. The gameplay echoes the storytelling mechanics of Disco Elysium whereas bringing a recent twist to tried-and-true technique RPG fight.Between gumshoe investigations, flying automobile fights, and jaw-dropping views of airborne New York Metropolis, one factor stays fixed: the charming tunes of its soundtrack. Composed by Grammy Award winner Christopher Tin (of Civilization IV) and Grammy Award nominee Alex Williamson (of Civilization VI), the soundtrack juxtaposes the hovering bombast of Romantic live performance music with the gritty jazz you’d solely discover within the seedy alleyways of movie noir.I sat down to speak with Tin and Williamson about their expertise engaged on Aether & Iron. Its distinctive premise drew them—and myself—into the sport, inspiring them to create a novel soundscape to suit the ambiance of a Thirties New York suspended within the sky.

Aether & Iron Set No Limits on the SoundThis world blends artwork deco with scrappy sci-fi; noir cynicism with sky-high aspirations; intense automobile chases with turn-based fight. At its core, Aether & Iron shoots for the sky. It is an ethos that the event crew at Seismic Squirrel imparted onto Tin and Williamson.”You understand, they mentioned, ‘Actually go all out with this,'” Williamson mentioned. “Among the early concepts that we despatched alongside, they had been like, ‘It must sound older, extra Romantic, extra strings.’ And, , you are simply not used to listening to that.”However when you get the permission, you are like, ‘A-ha, OK, let’s go for it.’ Like, do not maintain again.”When composing, they talked so much with Artistic Director Duane Stinnett and Narrative Director Tyler Whitney to get an thought of the world and story. Additionally they had idea artwork, a (very early) playable construct, and an “limitless playlist” of well-known film music from the Thirties and ’40s.

As with something inventive, there was some backwards and forwards earlier than something grew to become closing. For instance, Tin would begin a melodic thought, present it to Williamson, and iterate. As soon as it felt good, they’d present it to the builders and iterate extra. Nonetheless, there have been occasions when the composer duo pushed again on what the crew initially wished.”They had been enthusiastic about issues like ragtime, for instance. I feel that a few of their concepts we vetoed as a result of they do not truly create the drama that you simply’re searching for,” Tin mentioned. “Sure, it’s right and of the interval, however does ragtime actually inform a narrative whereas it is taking part in? Not as a lot as another issues that we might do.”Tin and Williamson have labored with one another many occasions over the previous twenty years. Their working relationship began when Williamson reached out to Tin whereas he was in faculty, which led to an internship. All through the years, Tin would carry Williamson in on tasks for help, like with Civilization VI and Splitgate. Over time, their partnership grew to become much less teacher-apprentice and extra equal collaborators, every bringing their very own strengths to a venture.

Taking part in With DynamicsAether & Iron incorporates a dynamic layered music system, which makes the music reactive. In the event you pay shut consideration, you may discover that songs do not all of a sudden get lower off. As a substitute, they arrive to a pure conclusion earlier than shifting into the following audio second.The concept was Tin’s initially, as he wished to strive one thing new and recent. The crew at Seismic Squirrel was very open to making an attempt one thing totally different, and Williamson had the expertise and ability to make it occur.”I used to be like, ‘Hey, what do you concentrate on this [system]? It means plenty of work, plenty of additional work. And by the best way, you are doing it, not me,'” Tin mentioned, gesturing towards Williamson with a chuckle. “Alex was like, ‘I am recreation.’ Alex is the man.”It is a small element with an immense quantity of labor behind it, and it actually pays off by making the music really feel extra intentional. As Williamson described it, songs are lower up into totally different “segments” that may be sequenced collectively in numerous methods, relying on the temper of the scene.

“There’s plenty of studying, there’s plenty of dialogue,” Williamson mentioned. “We wished one thing that was extra appropriate for that. One thing that will be steady, type of like a supportive underscore and never only one observe triggering after one other.”Because the participant may be at any level in a track when the sport must transition, the composers needed to create distinctive codas, or endings, to verify every “phase” might naturally conclude.”I felt it was value it as a result of it allowed the sport to extra incessantly and in a extra granular method come and go from the totally different moods,” Williamson mentioned. “A giant a part of it for [the audio team] was additionally that this was a method of making extra selection with the identical variety of minutes of music. It additionally included making a model of most tracks the place the melody does or does not play.”

After all, one other upside to creating this selection was combating listener fatigue. In a recreation like Aether & Iron the place scenes can last more than a musical second, repetition is the very last thing you need to really feel.”The extra locations you would begin the observe like proper within the center or in the direction of the top of the observe after which it loops again with or with out the melody, it simply multiplies form of the variability for the ear so it does not get too bored,” Williamson mentioned.

The Grandeur of “A Metropolis of Aether & Iron”If Tin’s work, you are seemingly accustomed to the principle themes of some Civilization video games. So after all, I needed to ask him about his thought course of behind the sport’s essential theme track, referred to as “A Metropolis of Aether & Iron.”Once I first heard the track within the recreation’s essential menu, it gave me a way of surprise, becoming for a floating metropolis. To Tin, the phrase that got here up most was “grandeur.””I went for one thing that was very type of Romantic, , capital R Romantic,” Tin mentioned, referring to the classical music motion. “And on a sure degree, simply because I am very immersed on this world now, it was somewhat bit type of operatic in a method, with out having an precise opera singer in it.”However there may be type of a grandeur that I related to the principle storyline. And that was type of the inspiration for it, actually. That was the beginning of it,” he added.

Like plenty of Tin’s work, there is a sturdy melody that soars above every little thing else, making the theme immediately recognizable after you’ve got heard it as soon as. Williamson solely had nice issues to say about his inventive accomplice’s work right here.”I definitely suppose as somebody who wanted to adapt and rearrange the principle theme’s concepts, it was a really sturdy place to begin, a really recognizable factor, which is what I do know the inventive crew was searching for,” Williamson mentioned. “And it supplied so many potentialities for integrating in plenty of totally different contexts you may not count on. So after all, that is the inspiration of every little thing.”The principle theme transforms from triumphant to mysterious, from curious to somber, multi function observe. All of it comes by so powerfully due to it being recorded with FAMES, an orchestra from Macedonia. In actual fact, they’re the identical group Tin labored with for “Sogno di Volare,” the principle theme in Civilization VI.

After all, beneath that grandeur of hovering strings lies a jazzy set of tunes that actually set the temper in sure areas of Aether & Iron. It is an odd, sudden juxtaposition, however it merely works for the ambiance, narrative, and characters which might be featured within the recreation.”I felt very lucky that we might work on this type as a result of I do not know the way typically that is going to occur. And to appreciate in a short time that we had a inventive crew who was very passionate about this complete time interval, the artwork that got here in actual life—, the actual ’20s, ’30s, ’40s, the music that got here out of it,” Williamson mentioned.Seismic Squirrel supplied TechRaptor with a code for this interview.



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