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A Peek Into Terrariums’ Next Major Update

July 1, 2026
in Crypto Gaming
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Key PointsV1 drove large jumps in land and axie quantity throughout the ecosystem.Equipment, advanced elements, land gadgets, and Fortune Slips will feed your plot’s Atia’s Flame in V1.1. An up to date components ties them collectively.We’ve learn the whole lot you’ve despatched since launch. The primary modifications ship July 2. Hold the suggestions coming.Enter TerrariumsTwo weeks in the past, we shipped the primary iteration of Terrariums. As a primary draft, it hit most of the main notes we had been aiming for. Uncommon axie collections acquired a brand new headline use case. A majority of land has been locked up within the terrarium system. Land and axie quantity has soared.We wish Terrariums to be a sandbox for giving use circumstances to the Axie Core mechanics and NFTs which were neglected the Axie ecosystem.So with model 1.1, we’ll be introducing options that leverage equipment, advanced elements, Land gadgets, and Fortune Slips to bestow better Atia’s Flame to your Land Plots.Let’s dig into the small print under:Word: Income from Lunium gross sales goes to a Sky Mavis-controlled pockets, the place it strengthens the Axie financial system in significant methods, equivalent to shopping for axies.V1 shipped with a single mechanic: your land mines bAXS each hour. In its first week, Terrariums moved actual quantity, with exercise rising throughout the Axie ecosystem:~3.32B Lunium offered within the first week$95,753 in Lunium revenue52.78% of all 16,886 land plots activated and lockedCollectible flooring climbed throughout each kind because the launch date reveal$520,551 in collectible quantity, $193,316 in land volumeWe gave land an actual cause to carry axies, and demand for each adopted. Now your plots and axies work as one, incomes each hour, lively or idle.We laid the inspiration in V1. Now we construct on it.In V1, your share got here all the way down to the Atia’s Flame your axies deliver towards everybody else mining in your land class. V1.1 retains that core and provides new methods to lift your Flame at three ranges: the axie, the plot, and a brief buff.It begins with every axie. An axie’s energy now grows with the advanced elements and equipment it carries:Particular person Axies’ Flame = Base Atia’s Flame + Developed Half Enhance + Accent BoostAdd up the Flame of each working axie in your plot, then apply your plot-level bonuses:Your Plot’s Flame = Spherical down [ Total of ALL Individual Working Axies’ Flame x ( 1 + % Land Item Boost ) x ( 1 + Fortune Slips Buff )Each tick (one hourly payout), your shared comes from how your plot’s Flame stacks up against everyone else in your land category:bAXS per tick = Your Plot’s Flame ÷ Total Flame of all mining plots in your category × Total bAXS pool for that categoryIn V1.1, four new inputs feed that formula. Evolved parts and accessories raise each axie, land items lift your whole plot, and Fortune Slips add a temporary buff on top. Here’s how each one works.Evolving an axie raises its Atia’s Flame, and the boost scales with how rare the evolved part is and how many parts you evolve.Each evolved part adds a Flame value set by your axie’s collection and the part’s collection. Rarer pairings hit harder. For example, a Shiny axie with an evolved Shiny part adds 10 Flame, the same axie with an evolved Japanese part adds 8, and with a normal part adds 4.The more parts you evolve on a single axie, the higher the multiplier:1 part: ×1.02 parts: ×1.13 parts: ×1.24 parts: ×1.35 parts: ×1.456 parts: ×1.68Note: the rarer your axie, the more each evolved part is worth on it. That’s why the same part gives different Flame in the two examples below.Here’s a full example. Take a Mystic axie with:1 evolved Shiny part: 20 Flame2 evolved Nightmare parts: 14 each, so 28 Flame1 evolved normal part: 6 FlameThat’s 54 Flame across 4 evolved parts. Apply the 4-part multiplier (×1.3), and the axie’s Evolved Part Boost comes to 70.2.Here’s another example. Take a Christmas axie with:1 evolved Xmas part: 10 Flame1 evolved Shiny part: 10 Flame2 evolved Nightmare parts: 8 each, so 16 Flame1 evolved Normal part: 4 FlameThat’s 40 Flame across 5 evolved parts. Apply the 5-part multiplier (×1.45), and the axie’s Evolved Part Boost comes to 58.This raises your Atia’s Flame, while your AXP remains the same.If you want to evolve your axie, here’s how:Earn AXP by playing Axie games, feeding Cocochoco, or resting your axies in TerrariumsAscend your axie at Lv. 10, 20, 30, 40, and 50Spend Mementos and AXS or bAXS to evolve the part you choosePro-tip: Concentrate your evolves on one axie. Five parts hit the ×1.45 multiplier and stack their Flame, while one part each across five stays at ×1.0.If everything goes according to plan, evolved part utility arrives in the next few weeks, separately from the rest of V1.1.Evolve your axieNew to evolving? Read the Axie Evolution overview to see how it works.You can equip up to 5 accessories per axie. Each one adds Atia’s Flame directly, scaled to the accessory’s rarity and your axie’s collection.The rarer the axie and accessory, the bigger the boost. A Mystic axie with a Mystic accessory adds 9 Flame, while a Normal axie with a Common accessory adds 0.1.Accessories help in both modes. While your axie mines in the Shrine, they boost its Atia’s Flame. While it rests, they boost its AXP by rarity.💡 Reminder: some axie body types can’t equip certain accessory types. The list below shows which ones, and this has been the case since accessories first launched.Spiky, Wetdog, Bigyak, and Nightmare body types can’t equip hip accessories.Curly body types can’t equip cheek accessories.Frosty body types can’t equip neck or hip accessories.Don’t own accessories? Grab them from the marketplace to get prepared.Grab accessoriesFor a long time, land items were decoration and nothing more. In V1.1, they finally have functionality on your land, boosting both your Atia’s Flame and AXP earning potential.You can place up to 8 land items on your plot. Each item raises your plot’s Flame by rarity:Common: 0.05%Rare: 0.10%Epic: 0.75%Mystic: 1.5%Land items boost your AXP too, climbing from 1% at Common to 4% at Mystic.Your item and plot environments matter too. Matching them adds a multiplier to the Atia’s Flame boost. Items that don’t match still count at their base boost, so a mix works fine. The full formula is in the graphic above.Pick up land items on the marketplace and put them to work.Grab land itemsIn V1.1, you can now spend Fortune Slips to activate a buff that adds a 10% Atia’s Flame boost to your plot.Each buff lasts 24 hours, and you can buy as many at once as you like, with every purchase adding another 24 hours to the timer. The buff counts down on its own, so there’s no need to check back every day to keep it active. Note: the 10% boost itself doesn’t stack, so buying more extends the time, not the strength.Buffs apply per plot, so buy one for each plot you want boosted. The cost scales with your land type:To earn Fortune Slips, hold a collectible axie and pray to Atia daily.Pick up collectible axies on the marketplace 👇Adopt a collectible axieNew to Fortune Slips? Learn how they work.We’re putting the full V1.1 picture out ahead of launch on purpose. We want you reading the numbers, testing the math against your own collection, and sending us your feedback. Some of these updates roll out in the coming weeks, and your feedback shapes how they land.And we’re listening. We’ve read all the feedback since launch, and two updates are now in the pipeline:Right now, your plot has to refill its Local pool all the way to full before it can mine again, and while you spend Global, that Local pool sits idle and doesn’t regenerate.With this update, your Local pool keeps recovering even as you mine on Global, and that recovery is credited toward your Global cost. You might expect the credit to equal your full recovery rate, but recovery only counts while a plot rests, not while it mines.Take a Mystic plot. It mines at 600 Lunium per tick and recovers 120, which means for every tick it mines, it would take 5 ticks to recover that Lunium. Average that recovery across the full 6-tick cycle, and it comes to 100 per tick, not 120. So while you spend Global, your Local recovery covers part of the cost, bringing it down from 600 to 500 per tick.This update ships July 2, ahead of the rest of V1.1.The hourly tick logic can get complicated, so we’re reworking the UI and UX to make what’s happening on your plot clearer at a glance.Keep the feedback coming so we can ship what matters most to you. We’ll share more as launch gets closer.



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