Ghost of Yōtei Legends, the multiplayer co-op mode for Sucker Punch Productions’ Ghost of Yōtei, launched earlier this yr on March 10 and acquired its first main content material enlargement, Raid mode, on April 10. Nevertheless, the Raid replace wasn’t simply Ghost of Yōtei Legends’ first enlargement; it was additionally its final, as Sucker Punch has now confirmed that no additional “main” updates are deliberate for the co-op mode.
Sucker Punch’s Lead Designer Darren Bridges confirmed the information on Might 15, in a submit on the PlayStation Weblog: “The Raid replace was our final main deliberate replace for Legends. It finishes the story of the Yōtei Six in that mode. We’ve beloved to see gamers taking part in it, proceed to play it and revel in it. It’s been nice.” Ghost of Yōtei Legends gamers on the r/gotlegends subreddit are understandably upset, contemplating that the identical multiplayer mode in Ghost of Tsushima acquired two separate main content material updates, and updates for the standalone mode spanned from its launch in October 2020 till August 2021.
The information additionally comes as a little bit of a shock, contemplating that, by Sony’s personal metrics, Ghost of Yōtei numbers have been notably robust, with 3.3 million items offered inside its first month of launch. So, if a lot of individuals purchased the sport, and Ghost of Tsushima’s Legends mode was widespread sufficient to have acquired near a yr’s price of help, why is Sucker Punch shifting away from Ghost of Yōtei Legends so quickly?
Whereas Bridges appears to be implying that that is the mode’s pure conclusion, because the Raid mode replace “finishes the story” of Ghost of Yōtei Legends, I discover it exhausting to imagine that Sony wouldn’t need Sucker Punch to proceed pumping out new content material if it wasn’t worthwhile. Maybe, as a substitute, this has extra to do with Sony’s latest pivot away from live-service titles. Marathon however, Sony has been on a little bit of a live-service shutdown spree up to now yr. Even Sony’s CFO Lin Tao said that the corporate’s live-service obsession was “not totally going easily” final yr, so possibly this has much less to do with Ghost of Yōtei and extra to do with some potential single-player-focused plans for Sucker Punch’s future.















