Technique focuses on unique IP, gaming infrastructure, and AI-driven platforms.
Bitkraft goals to leverage India’s strengths in cellular, engineering, and storytelling.
Alternatives seen in free-to-play, midcore, core video games, and AI-powered content material.
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VC agency Bitkraft Ventures has claimed its intent to double down on investments in India’s sport studios and esports sector regardless of the nation’s sudden real-money gaming ban that has value the native business billions of {dollars}.
Bitkraft’s India technique centres on unique IP for native and international markets, gaming infrastructure, and AI-driven interactive media.
The corporate mentioned this can permit it to leverage India’s strengths in cellular improvement, engineering, and storytelling whereas backing solely regulation-compliant fashions.
New alternatives
Regardless of the ban on real-money gaming, the Indian authorities is pushing to develop esports, informal cellular video games, and gaming infrastructure after setting out a framework within the On-line Gaming Invoice.
Bitkraft believes the broader gaming scene continues to be sturdy, with alternatives in free-to-play video games, extra superior midcore and core titles, AI-powered content material, and the instruments and platforms that help them.
The funding agency plans to again studios creating international IP, in addition to gaming infrastructure and group platforms, providing not simply funding but in addition operational help and entry to its international community.
“The brand new proposed framework on the net gaming invoice not solely enhances investor confidence but in addition creates a extra secure and supportive surroundings for institutional international buyers like Bitkraft to double down on alternatives throughout sport studios and interactive leisure in India,” mentioned Bitkraft Ventures Associate for India and UAE Anuj Tandon.
“It additionally places India at par with lots of mature international gaming markets like South Korea and China, India is at a transformational second in interactive media and gaming.”

















