Wizard of Legend 2 is just not fairly what you would possibly count on in case you adored the pixel-perfect chaos of the unique. Developed by Useless Mage and printed by Humble Video games, this follow-up boldly reimagines the world first dropped at life by Contingent99. Whereas the primary sport turned a cult roguelite, hit due to its tight fight and pixel artwork appeal, this new outing opts for a hand-drawn 2.5D look and voice-acted characters that lend a recent layer of character.
It’s price mentioning that I by no means performed the unique, which, in a manner, has labored in Wizard of Legend 2’s favour. I wasn’t burdened by nostalgia or inventive expectations. What I discovered right here was a witty, weighty, and splendidly chaotic roguelite with just some tough edges.
Fight with Character (and Characters with Comedy)
The Floating Lands are your ever-shifting enviornment, and the Trials of Legend are not any joke. You start by selecting your factor: fireplace, water, lightning, air, or earth, which determines your beginning Arcana (spells). Fortunately, you’ll be able to unlock and swap these all through, and there’s an excellent little video preview of every one. However, a written description wouldn’t go amiss. There’s one later, nevertheless it appears to make extra sense if it had been there from the primary Arcana Choice.
Fight is the star of the present. Each spell has a satisfying crunch, whether or not you’re smashing enemies into pits or unleashing an Final with wonderful aptitude. There are a number of kinds of Arcana (fundamental, sprint, signature, customary), and the connection between them is the place the actual magic lies. You may combine and match freely as you choose up extra all through your run, or commerce one in with Azul if one thing else catches your eye.
You’ll meet loads of eccentric NPCs within the hub between runs:
Serjik and Moulin information you thru spells and relics.
Hasher sells relics and the occasional therapeutic potion.
Esme enhances your Arcana, whereas Virtuoso Faren peddles new spells.
Nox tempts you with free cursed relics as a result of, in fact, he does.
Nazradin gives Runes to make your runs simpler (or extra difficult, in case you’re courageous or daft).
The trials themselves are as randomised as you’d count on. Every biome has a definite look: Fairytale Forest, Desert Ruins, or an opulent Fortress, however oddly, the basic bosses (e.g., fireplace, water) don’t match the theme of the biome. It breaks immersion barely however doesn’t spoil the expertise.
The Multiplayer is buttery clean. Every participant chooses their very own Arcana and spends their very own gold, which is a merciful design choice. Everybody even will get their very own relic from the altars; no extra combating over the loot!
Nonetheless, there are a couple of spell hiccups: the UI for cooldowns is tucked away on the aspect, which isn’t ideally suited mid-fight. Plonking it within the center would make for a lot higher readability.
Graphics and Audio – Hand-Drawn, Tongue-in-Cheek, and Magic in Movement
Gone is the pixel artwork. As a substitute is a gorgeously hand-drawn aesthetic. It’s vibrant, whimsical, and filled with kinetic vitality. Enemies are distinct, spells burst with color, and upgrades after every boss really feel visually significant, nearly like a Pokémon evolution to your spellbook.
The voice appearing is charming. It’s not triple-A calibre, nevertheless it doesn’t must be. Serjik, Moulin, and buddies are filled with character. After which there’s the humour, foolish, slapstick, very British. Assume Monty Python meets wizardry. A spell known as “Flying Kicks” does exactly what it says on the tin, and a cursed relic from “Nox the Unlucky” is as humorous as it’s harmful.
Longevity – So Many Spells, So Little Time
This isn’t a sport you’ll beat and shelve. Every run unlocks extra Arcana, Relics, and Medallions, a few of which dramatically alter your playstyle. The speaking mirror finally gives these Medallions, spending your Darkish Gems on issues like Vigor (further well being) or Tempo (elevated motion).
You’ll maintain coming again not only for the development however to check wild new builds. Fancy a dash-heavy lightning wizard? Or a brawler who flings ice whereas punching stone fists? Go for it. The probabilities are immense.
There’s no relationship system like in Hades, however that’s not a loss. You’ll nonetheless wish to chat with everybody between runs. They’re not romanceable, however they’re all loveable in their very own weird manner.
Comparisons – Extra Than Simply One other Roguelite?
Is Wizard of Legend 2 simply one other roguelite with a fairly face and a longtime identify? That’s a good concern, particularly in case you’re a fan of the unique. The change in artwork model, improvement workforce, and tone would possibly initially really feel like a betrayal.
However this isn’t Wizard of Legend 1.5. It’s Wizard of Legend Reimagined. Should you let go of comparisons and embrace what it’s—a recent take by Useless Mage, not a strict sequel by Contingent99, you’ll discover a mechanically wealthy and visually pleasant sport.
It doesn’t fairly attain the narrative depth of Hades or the methods’ complexity of Useless Cells, nevertheless it holds its wand excessive within the roguelite ranks.
Closing Ideas – A Close to-Legendary Expertise
There’s no infinite lives mode, and I’d personally welcome one only for accessibility’s sake. However past that? Wizard of Legend 2 is a cracking sport. It’s obtained the appeal, the problem, and the character to maintain you hooked for dozens of hours.
Whether or not you’re a spell-slinging soloist or dragging your mates into magical insanity, that is one roguelite that casts a protracted and pleasant shadow. And whereas some would possibly miss the pixel artwork of the unique, what we’ve here’s a lovingly crafted, spell-binding, joyful evolution of the franchise.
Wizard Of Legend 2 Trailer
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