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Why the universal language of games means you don’t have to rely on localisation

November 10, 2024
in Mobile
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There’s a common language to video games which means among the world’s the highest titles need not depend on localisation to succeed, says YallaPlay CEO Kareem Seddik.
He was talking at Pocket Gamer Connects Jordan 2024 in a hearth chat with Strolling Squid Advisory founder Kay Gruenwoldt entitled ‘Going International: How MENA’s high Corporations can Tackle Worldwide Markets’.
Gruenwoldt requested how video games developed within the Center East can broaden to international markers and achieve broader enchantment. Whereas the MENA video games business is rising shortly – the area is the quickest rising video games market by income on the earth, in line with Newzoo – the aren’t many international blockbusters emanating from the area.
One title that has damaged out is Yalla Group’s (a diffferent firm to YallaPlay) Yalla Ludo, which has generated tons of of tens of millions of {dollars} worldwide, with a part of its viewers based mostly within the US.
International hits
When aiming for a worldwide success, Seddik used video games like Tetris, Indignant Birds and Sweet Crush Saga as examples of titles the place the gameplay is universally interesting, slightly than counting on localisation.
He added there may be in fact a ‘sub-genre’ of video games which have a concentrate on narrative parts.
ut he felt that, for MENA builders trying to achieve worldwide enchantment, it makes extra enterprise sense to try to construct a title that doesn’t rely upon being localised into worldwide markets.



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Tags: DontGamesKareem SeddiklanguageLocalisationmeansMENAPocket Gamer ConnectsPocket Gamer Connects JordanPocket Gamer Connects Jordan 2024RelyuniversalYallaPlay
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