The basic Nintendo 64 sport Turok: Dinosaur Hunter, which was delivered to the Nintendo Change courtesy of the gifted workforce at Nightdive Studios, has obtained a hefty and substantial new replace. There are too many high quality of life and total enhancements to say, so you’ll want to try the total patch notes down beneath.
NEW FEATURES
Optimized renderer for Vulkan and Nintendo Change.
Assist for top refresh charges.
Ported to Sequence X and PS5.
Improved gamepad performance and vibration help.
Localized Achievements/Trophies.
The Brachiosaurus from a Turok beta rom has been discovered and recovered. You’ll discover these dinos stomping round within the Treetops degree.
Now you can swap ammo varieties for the Tek Bow and Shotgun everytime you need, identical to Turok 2.
The Run/Stroll toggle button has been added from the unique sport. By shifting at strolling speeds on the bottom, you may get nearer to enemies from behind earlier than they discover you.
Now you can bind a number of weapons to the identical button to cycle between them.
Restored the Excessive Clergymen homing blue magic assault and the Purlins unused leap smash melee assault.
Restored the Gallery cheat code with the addition of viewing the Bosses and Turok. You may also preview animations on every of the enemies.
NEW MENU OPTIONS
You’ll be able to reset menu choices to default with the “Reset to Defaults” menu choice.
The Enter Bindings menus now exhibits icons as an alternative of textual content.
Added binds in Motion Bindings menu for Altering Ammo Kind and Stroll Toggle.
Controller Choices: Button Prompts (PC), Look Smoothing, SouthPaw (Swap Sticks), Allow Vibration and Depth, DeadZones.
Gameplay Choices: Radial Fog, Participant Shadow, Allow Stroll Toggle, Allow Change Ammo
Head Bobbing Choices: Added strafe and leap bobbing choices and now you can alter the size of how a lot the display screen is tilted for every bobbing choice.
HUD Choices: Automap Present Participant, Automap Present Compass, Present All Well being Stats (Exhibits well being when you might have Armor), Present Alt Ammo, Flash Depth, Shake Depth, Horizontal Positioning of the HUD.
Graphic Choices: At all times Present Lens Flares, Antialiasing: SMAA, FXAA, FXAA Quick, Off
Audio Choices: Grasp Quantity, Audio Output, Low-Cross Filtering, Allow Underwater Music, Ambient Atmosphere Sounds
Video Choices: Change between Vulkan and Direct3D (PC)
Save file degree names are actually localized. The latest save file is marked in inexperienced. The date displayed is now within the format yyyy/mm/dd hh::mm::ss.
FIXES & IMPROVEMENTS
Enhancements to the font.
Mounted animated textures skipping the primary body.
Enemies which have been blown up into air are actually in a position to fall off cliffs and float/sink in water.
Mounted the pink and orange Assault Robots from having an enormous melee hit radius and eliminated their random explosion impact being spawned throughout sure animations.
Diminished the frequency enemies will teleport and their animation is up to date straight away whereas teleporting in so that you gained’t see them pop in for a body at the beginning of their animation.
Enemies which are ready to be triggered can now not be broken or killed.
Fixes to enemy headtracking.
Easy shadows consider the fog when they’re drawn. Mounted shadows showing briefly at the beginning of enemies dropping from the sky. Mounted shadows drawing on prime of different shadows.
The Purlins melee assaults now not play ambient fowl sounds.
Enemies now not stutter in place after they’re of their preliminary animation and transition to a root movement animation.
Enemies are now not faraway from the map if they will respawn when the participant strikes distant from them.
Enemy grenades can influence extra floor varieties as an alternative of simply disappearing on influence.
Bosses are actually affected by the problem setting and have a modifier for the injury they obtain much like common enemies, to match the unique model.
Humvee can now not be knocked again when broken and can restore its dying state animation accurately when respawning within the area. The Humvee could be knifed once more permitting (glitchless) knife solely playthroughs. The wheels now not spin ceaselessly when destroyed and sure sound file paths have been mounted with underscores as an alternative of single quotes.
Mounted Longhunter from being broken throughout his non combat states.
Restored Campaigners authentic habits with the weapons that may injury him and what weapons get faraway from the participant. Moreover you’ll now see your weapons get taken from you and destroyed.
Arrows will now fireplace from the right participant top when crawling.
Restored tremendous arrow shot likelihood for enemies to drop Mortal Wounds. Additionally, solely enemies that had the “Teleport Keep away from Cliffs” spawn flag set may very well be hit by a brilliant arrow shot. Corrected to be when the “Mortal Wound Influence” flag is about.
Restored Quad-Rocket Launcher authentic ammo utilization to 4 and max ammo to 24. (48 with backpack)
Particle Accelerator/Shockwave weapon can now freeze lifeless enemies identical to the unique and likewise works on beetles, robots, and turrets.
Dealing direct hits to lifeless enemies from the Tek Bow and Shotgun explosive shells will now blow enemies away.
Exiting water from the aspect will now re-equip your earlier weapon.
Mounted enemy explosive injury solely doing 1 / 4 of the injury to the participant.
Mounted gamers top not getting restored when coming into and exiting crawl sectors rapidly. In addition to after sure animations are performed.
The participant’s eye top is now used as an alternative of the actor’s top to find out if the participant is in water.
The participant is now saved on the right water floor top when swimming on prime of the water and water friction is now utilized accurately to the participant’s z velocity.
Explosive injury now not does little or no injury on enemies below sure circumstances.
When coming into a Spirit World portal your actual place will likely be used while you come again by the portal.
Fish will now at all times attempt to return to their preliminary top place within the case you lured them up a ramp.
Falling rocks are actually hidden till they’re activated.
Minor fixes to a couple fashions.
The small and enormous cell ammo pickup fashions had been swapped and have been mounted.
Prolonged weapon fashions for Ultrawide resolutions.
The underwater display screen coloration now blends to the water coloration and is now displayed even when the “Present HUD” choice is off.
Water surfaces are actually displayed on the right top and are now not incorrectly offset down by 8 models.
Mounted weapon wheel motion.
Mounted points brought on by interrupting map change cinematics.
Improved noclip sector positioning.
Minor fixes to virtually all maps.
Mounted the Time Trial map to now not present the assistance messages and play sounds.
Within the Historical Metropolis, the time it takes for the gate to boost after pushing the brief timed button has been elevated.
There have been 2 enemies and a couple of Life Forces in The Treetops degree that had been positioned far beneath the ground (within the authentic as properly). They’re now positioned accurately on the platforms above.
When spawning on the Mantis save level you’ll now not instantly be requested if you wish to save the sport.
Within the Catacombs, the Mantis pillars and bars round a degree key and the chronoscepter piece now animate accurately.
The water within the outdoors space in The Catacombs degree now drains accurately and won’t drain once more when reentering the extent and stepping on the button.
Mounted audio reverb. Religious Invincibility now not has reverb results. Added reverb results to the Spirit World ranges.
Sprite bleeding for the bullet splash, fireplace, and waterfall steam sprites has been mounted.
Mounted artifacts round frames for sprite fx005
The Boss and Air bar textures now look extra like the unique, with coloration.
Platforms which are shifting upwards or downwards will now not power Turok to the ground at excessive speeds which prevented the participant from with the ability to leap throughout that point.
Mounted points with actors z place whereas on platform sectors.
LifeForce pickups are now not snapped to the ground after they begin in water. Fixes the LifeForces within the degree 4 water pillar space.
The exact projectile collision choice now works accurately.
Projectile collision towards sectors that had been linked to a different sector and had bridge sectors has been mounted.
Projectiles that collide with ceilings will now use the sector’s wall influence as an alternative of their flooring influence.
Particle Emitters will proceed to be proven even when solely partially off display screen.
Particle Trails will now create a closing phase after they influence an object or expire.
Mounted some Fx like the heart beat rifle pictures not being affected by sport velocity.
Billboard Fx are actually set to make use of no culling.
Particle Fx with the bStickOnTarget flag now works accurately. (Chronoscepter and Shockwave weapons will hit actors origin level + half top)
The Particle Fx RestrictAim flag now works with the Projectile flag, and the goal have to be inside a 90 diploma discipline of view. This lets you dodge sure assaults such because the Historical Warriors blow darts for those who’re quick sufficient to get behind them.
A lot of extra scripting options for modders. (PC)
Supply
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