Tootum duties gamers with navigating a lethal world by way of using a magic platforming sword and a handy sprint.
Precision Platformer and Metroidvania are two genres that mesh collectively extremely nicely, presumably due to the fragile timing usually required when preventing bosses within the latter of the 2. Journey video games that predate the time period Metroidvania, like Zelda (which has since gone open-world) and Surprise Boy (RIP) have been identified for powerful bosses that adopted puzzle and fight sections. That staggered, ability-gated exploration was one thing that was prevalent again then, and persists now, during to video games coming quickly — like Tootum.
Tootum, which is the newest undertaking from perpetual metroidvania creator DougVeira, locations you within the function of a freshly woke up amnesiac entity that should tactfully navigate the lethal temple that they’re trapped inside. Being an amnesiac in an historic temple sounds extra like the beginning of a story sport, however you’d higher not dwell in your misplaced reminiscences for lengthy lest you fall on some spikes or get a fireball to the face. It’s not straightforward to get by way of this place and also you’ll rely closely on a magical sword companion that you would be able to fling ahead and climb upon as a platform when its lodged in partitions.
Generally avoidance is vital, with the beginning, lumbering enemies fairly straightforward to keep away from except you’re specializing in different issues (dodging swinging balls, not touchdown on spikes). Nonetheless, tougher enemies inevitably observe, requiring tighter reflexes and sprint placement to keep away from assembly an disagreeable finish. There’s a demo obtainable for Tootum over on each Steam and Itch.io, and whereas it’s a bit of bit early on in growth, there’s a touch of one thing actually magical in there — and I don’t simply imply the speaking sword.
Tootum is at present in growth, however within the meantime, you may get a demo from itch.io or Steam.
About The Creator
Dann Sullivan
After virtually a decade of promoting video games, Dann determined to strive his hand at writing about them as a substitute. A number of years in and he’s the Founder and Editor-in-Chief of Massive Boss Battle, the place he and his crew cowl video games of all styles and sizes. When not within the function, he can usually be discovered looking for out small, memorable sport experiences.