Thysiastery lets occasion members train one another abilities as they discover dungeons, letting you concentrate on helpful (or catastrophic) methods.
DIRGA’s Thysiastery is a classy refinement of well-trodden paths, streamlining the traditional party-based dungeon crawler right into a glossy, gorgeous expertise that not solely reinforces the fundamentals however manages to tweaks a few core tenets of the style to maintain issues recent.
From what I’ve seen of the sport thus far, it’s completely gorgeous. It oozes model with its restricted, low-rez visuals and colour-capped palette (which might be modified between 12 very cool choices within the settings). Add to this that the potential party-members strafe between a few moody art-styles whereas the dungeon’s denizens are (perhaps-expectedly) weird.
Defeating these denizens, although; that’s the place all of it will get fairly attention-grabbing. Fight itself is sort of easy, with a turn-order system weighted by character stats. You’ve obtained your commonplace well being juice and talent juice, so nothing too out of the unusual.
Nevertheless, Thysiastery‘s killer function is the way you move abilities and roles round your occasion. Put merely, you will get any workforce member to show one in every of their strikes to a different character. It takes some time for them to show it, however past the time required for them to coach one other there’s no restrictions. This man isn’t too weak, or not magical sufficient — they’ll be taught it.
Because of this if you wish to, you possibly can train everyone fireplace spells (or do as I did and train each member of your occasion therapeutic spells). This may sound a bit of bit overpowered, however the resistant/weak point system that enemies have towards completely different component sorts is so highly effective which you could successfully optimise your self right into a nook should you push too onerous in a single route. If the enemies in that flooring are usually not solely immune to lightning magic, however really heal from it, then spreading Jolt round your complete occasion goes to make that flooring really feel extremely unfair.
This type of factor makes an unbelievable quantity of sense and it’s completed in such a clear, matter of truth approach that it makes me surprise why wasn’t this completed earlier than? The reply is that it most likely has been completed, however possibly it hasn’t been completed on this precise approach. For example, you begin with an extremely restricted workforce. Nevertheless you possibly can uncover new characters chained up or enslaved all through the dungeon, add them to your workforce, they usually carry the random assortment of abilities they’ve realized into the combo. Because of this should you do lose a celebration member then they’ll have handed on their vital abilities earlier than dying, and it’s not fairly as deadly a blow as it’s in conventional dungeon crawlers.
It additionally implies that you’ll be capable to end Thysiastery‘s dungeon with a gaggle of various characters than you began with, however with a few of them having abilities that have been handed on by consecutive characters. That, for me, is unbelievably cool. I’ve all the time cherished video games the place skills might be taught and transferred (Vandal Hearts II‘s weapon abilities being transferrable is one in every of my favorite design selections ever), and this sport brings that meta-strategic layer in as a core design selection.
Thysiastery is presently in improvement, however within the meantime, you possibly can add it to your Steam Wishlist.
About The Writer
Dann Sullivan
After nearly a decade of promoting video games, Dann determined to attempt his hand at writing about them as a substitute. A number of years in and he’s the Founder and Editor-in-Chief of Large Boss Battle, the place he and his workforce cowl video games of all styles and sizes. When not within the function, he can usually be discovered searching for out small, memorable sport experiences.