Picture: CapcomMega Man artist and Mighty No. 9 creator Keiji Inafune has been an enormous identify within the trade for practically 4 many years, so you might say he is obtained a good bit of expertise. Just lately, the producer gave a chat at South Korea’s Console Recreation Developer Convention 2025, and has just a few sturdy phrases for builders and publishers counting on large IPs and style traits.
Reported on by ThisIsGame (through Automaton), Inafune was vital of studios that depend on these established manufacturers and IPs or simply shoot for “style traits” as a result of they’re supposedly assured to make cash.
“I am not saying it’s unhealthy to proceed current franchises or make video games that riff on in style genres,” Inafune states (translated through machine by Automaton), “What I imply is that these shouldn’t be the one video games being made.”
It is exhausting to argue with that, although clearly each studio goes to fluctuate. Nintendo has an enormous vary of IPs to dip into, for instance, and whereas we see regulars comparable to Mario, Pokémon, and Zelda pop up each different yr (or typically yearly), the Huge N often dips into its deeper previous (Rhythm Heaven in 2026, anybody?).
When it comes to “in style genres”, looter shooters, Battle Royales, and extraction shooters are all carrots the trade has been making an attempt to chase for years with various outcomes.
Photos: Capcom
In his speech, Inafune talked about “Monster Hunter-style” and “Remaining Fantasy-style” video games and that, again in his day, new ideas had been “merely the norm” and put down his personal success to leaping between completely different initiatives, despite the fact that he spent essentially the most time engaged on the Mega Man sequence.
He informed the viewers that his success “was potential as a result of I didn’t dwell on my previous hits”, and that the trade has taken a way more “defensive” stance because the trade has matured.
Whereas he understands that enterprise could have to fall again on the more-popular issues, “when contemplating the essence of recreation improvement and the fervour for creation, it shouldn’t turn into the whole lot of the gaming scene.”
Inafune has certainly had an especially diverse profession, labored as a graphic designer on Road Fighter, varied Disney Capcom video games, producer on the DualShock launch of Resident Evil, the Onimusha sequence, govt producer on Misplaced Planet, Apollo Justice: Ace Legal professional, Ghost Trick… we might checklist tons of.
Picture: Deep Silver
Put up-Capcom, Inafune has labored with Inti Creates on the Azure Striker Gunvolt sequence and launched the massively profitable Kickstarter for Mighty No. 9, a recreation which was closely impressed by Mega Man and, sadly, turned out to be a vital flop. In 2022, he introduced an NFT undertaking referred to as Beastroids, as soon as once more impressed by Mega Man.
Inafune additionally joined Stage-5 after the acquisition of Comcept in 2017, ultimately working as producer on Fantasy Life i: The Woman Who Steals Time. He left the corporate in 2024, with Stage-5 CEO Akihiro Hino saying that following his departure, “we needed to reassess and restructure the undertaking”. He has since joined Rocket Studio.
What do you consider keiji Inafune’s phrases? Do you would like there was extra selection from the large recreation builders? Tell us within the feedback.
[source thisisgame.com, via automaton-media.com]
Alana has been with Nintendo Life since 2022, and whereas RPGs are her old flame, Nintendo is an in depth second. She enjoys nothing greater than overthinking battle methods, characters, and tales. She additionally needs she was a Sega air pirate.

















