The Trial of Kharzoid bounces your cranium by gloomy castles and towards monstrous foes because it combines horror and block-breaking.
The wizard of the identical title because the title has Xyleria underneath his thumb. Issues appear to be locked down fairly effectively, because the wizard has designed a recreation to play together with his prisoners purely for his leisure. You get your soul transferred right into a magical cranium, and should you can bounce your approach by his array of traps and harmful creatures, you’d get let out. Guess he by no means anticipated that somebody would get themselves captured on goal so they may get an opportunity to not solely escape the wizard’s traps, but additionally kill him and free Xyleria.
Being a disembodied cranium, there’s not an entire lot you are able to do moreover be bounced round quite a lot of harmful fields, pinging into enemies and hazards till you’ve cleared the situations for that space. Nevertheless, this isn’t a straight shot to a battle with the wizard. You’ll should discover the world, work together with NPCs who’ve some data, and discover the instruments you’ll must clear a path to your enemy. Fortunately, you possibly can pull up a map and transfer to a distinct space should you’ve already cleared the trail to that display. You’re not caught having to clear maps many times. Nevertheless, there may be nothing simple about your quest. Energy-ups (and power-downs – be careful for these) will help you a bit, however you’ll must get fairly good at bouncing your cranium round.
The Trial of Kharzoid is a neat mix of genres because it provides journey and creepy horror components to brick-breaking play, leading to one thing that’s extremely difficult however compelling to work your approach by. It simply makes me want I used to be a bit of higher at getting my paddle into the precise place (and the sport provides every kind of neat variants on how your paddle works, too).
The Trial of Kharzoid is accessible now on itch.io.
About The Creator
Joel Couture
Joel has been protecting indie video games for numerous websites together with IndieGames.com, Siliconera, Gamasutra, Warp Door, CG Journal, and extra over the previous seven years, and has written book-length research on Undertale and P.T.. Joel is consistently looking out for digital experiences that push the boundaries of what video games could be, and seeks to delve into the inventive course of, meanings, and emotion labor that goes into the work of artists worldwide.