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The sword fights in Morbid Metal are so good that I can’t believe the game was made by just one developer.

July 29, 2025
in ESports
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Morbid Steel seems like Sekiro at triple pace and utterly blew me away after I first performed it.
If I needed to describe the demo of Morbid Steel in a single phrase, it will be movement. Digital fight is an artwork kind in itself: blocking, parrying, dodging, hanging, thrusting.Relying on the weapon or the participant’s talent, the metal dance shortly degenerates into a clumsy gauntlet. I lose my steadiness, stagger, and in some unspecified time in the future simply hammer away at particular person buttons.Even within the tutorial, my actions movement collectively extremely easily and naturally, as if I’ve by no means achieved the rest. I glide over chasms, pull myself up on handholds, and whirl by way of enemies. As regular, a flash within the mechanical eyes suggests the right window of alternative to dodge. I press the correct button and carry out a powerful finisher nearly as if by reflex.
The free demo of the motion recreation lasts about 20 to 50 minutes – relying on how good you’re. As a result of although the elegant fights sound so choreographed that they nearly appear to play themselves, Morbid Steel expects precision and fast considering from me.

Combat till the simulation breaks
If I had to attract a comparability, we’d most likely be someplace between Satan Might Cry, Nier: Automata, and Sekiro. Thematically and when it comes to gameplay. After enjoying the sport, it’s nonetheless arduous to guess what the story is, however the Steam web page guarantees a deep lore. And you may already see glimpses of it between the trendy combos when an AI voice mockingly feedback that I’m wiping out my very own form to show myself within the simulation.
I’m interchangeable, a toy – however will I stay so? Morbid Steel depends on the traditional cycle acquainted from roguelites. After dying, I all the time begin over and diligently slay teams of robot-like enemies, who then let me select between three random upgrades.
For instance, a sure assault is considerably strengthened, or I abruptly regenerate well being by way of good dodging. This makes me stronger and provides selection as a result of I adapt my preventing type accordingly.

If my well being drops to zero, the journey begins yet again. What stays are everlasting upgrades and the unlocked characters, that are then obtainable to me in each run.
4 heroes in a single
Nevertheless, I don’t select the heroes of Morbid Steel earlier than beginning a run. I can change them straight in battle. This additional expands my fight technique: Whereas Flux dances throughout the battlefield like a samurai, slicing by way of the air with fast cuts, Ekku knocks enemies off their ft with highly effective space assaults.
Enemies assault me in very alternative ways and are sometimes very quite a few. That’s why the fights really feel greatest after I change repeatedly and attempt to counter them particularly with the strengths of my heroes. Every part occurs so quick that I don’t have time to hesitate, I simply throw myself into the fray.
There might be a complete of 4 playable heroes, which you’ll change between seamlessly throughout your run. Every of them has three particular assaults and a chargeable tremendous assault.
 

 
Between Sekiro and Cyberpunk
Whereas enjoying the demo, I roam by way of the primary, very linear degree, which is graphically spectacular. With its steep mountain slopes and Shinto gateways, it’s visually paying homage to Sekiro. Nevertheless, futuristic particulars repeatedly break with the picturesque Japanese-inspired panorama, leaving little doubt that I’m in a world dominated by machines.
The areas are partly generated and partly hand-built and are stated to characteristic all kinds of biomes, comparable to former human ruins and a hostile desert. Every degree brings new enemies, bosses, and upgrades that strengthen me in the long term.

Born as a small labor of affection
All of it appears properly thought out and polished, with a transparent concentrate on one core concept: A roguelite with trendy fight the place I swap my heroes proper in the midst of battle. No frills, simply to the purpose. So I’m all of the extra shocked to seek out out that the sport was initially created by only one developer.
Felix Schade has since gathered a small crew atScreen Juice and has a well known writer, Ubisoft, on his aspect. So he’s not utterly on his personal. Nonetheless, Morbid Steel was initially a labor of affection that he labored on by himself. Since then, he has tirelessly shared his progress on X. This submit, for instance, clearly exhibits how far the sport has come since 2019:
The way it began vs the way it’s going👀@MorbidMetalGame#indiedev #gamedev #madewithunity #roguelike https://t.co/HN1gZ4eo4w pic.twitter.com/2HFVQL0kbe
— Felix Schade – Morbid Steel (@PHO3LIX_) October 16, 2024

Are you curious? you may check out the demo for your self on Steam.Or you may wait a little bit longer, as a result of Morbid Steel is scheduled to formally launch in Early Entry in fall 2025.
When small video games concentrate on fancy graphics, you generally find yourself with nothing greater than a glorified tech demo that doesn’t have a lot else to supply. However that’s not the case with Morbid Steel. The guts of this motion recreation is clearly its easy and well-designed fight. Not solely do I beat up enemies at an insane tempo, but when I need to make it by way of the primary degree, I additionally need to swap characters round, exploit weaknesses, and defend my well being bar.If I don’t discover the correct improve, my well being doesn’t regenerate, and after I die, the run is over. Will probably be thrilling to see how a lot selection and depth Morbid Steel can provide in the long term. The fight system appears advanced and stylish, however it might probably additionally put on skinny shortly if the enemies in every degree comply with the identical patterns. Personally, I’m additionally curious in regards to the story and whether or not the world really has a number of secrets and techniques left to disclose. In fact, the carnage works even in a reasonably setting, however there’s undoubtedly potential right here.




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Tags: ActionAction AdventureArticleDeveloperElena PCFightsgameGoodMetalMorbidMorbid MetalPreviewSword
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