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Ten years later, Pillars of Eternity is getting a turn-based combat mode

March 27, 2025
in ESports
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It has been precisely ten years since Pillars of Eternity thundered out into the world, and developer Obsidian Leisure is celebrating the event with a brand new patch and the announcement it’s going to be including turn-based fight to the acclaimed old-school RPG.


“Coming later this 12 months,” the studio wrote in a put up on its boards, “Watchers will have the ability to assist us check a brand-new characteristic: turn-based fight. We’re excited to discover this new method to expertise encounters in Pillars of Eternity, and your suggestions will assist form its future.” Obsidian says extra particulars on the way to take part within the check will probably be shared “within the close to future”.


That does recommend it could possibly be some time earlier than Pillars of Eternity’s turn-based fight mode is prepared for its full launch, which means gamers will simply must make do with basic real-time with pause battling till then. However the wait will hopefully price it – turn-based fight labored nicely sufficient when it was launched to Pillars of Eternity 2 as a part of a post-launch replace again in 2019, so it ought to be a welcome addition to the unique Pillars of Eternity too.

Pillars of Eternity: Full Version trailer.Watch on YouTube

Within the extra instant time period, Obsidian is not letting right this moment’s 10-year anniversary go by with out one thing tangible for followers. It is also launched a brand-new Pillars of Eternity replace – formally titled Patch 1.3.8.0.87535 – promising a “big selection of fixes and enhancements throughout visuals, fight, quests, and extra” that the studio says ought to make the expertise “a bit of smoother”. You may discover the complete patch notes on the finish of this story.


“It is an RPG with design firmly rooted in nostalgia, however one which completely does not depend on it to be pleasant right this moment,” Eurogamer contributor Richard Cobbett mentioned of Pillars of Eternity in his Advisable evaluation ten years in the past. “As an alternative, it is each a fantastic reminder of why these video games labored so nicely, and a model new journey nicely definitely worth the hours upon hours (upon hours upon hours) that it takes to choose away at its secrets and techniques and its world.”

Normal Fixes & Platform Assist

Mac customers could now entry the newest updates and bug fixes with out problem.
Resolved a longstanding problem the place the sport would boot to a black display on methods utilizing Turkish and sure different non-Latin-based language settings.
GOG Achievements ought to now unlock appropriately.
Kickstarter and Backer rewards on Steam and GOG are as soon as once more granted correctly to new gamers.
Steam Linux customers: assist is now dwell and will probably be maintained in future patches.
Epic Video games Retailer customers will now correctly obtain their Royal Version digital rewards.
Saved video games now type by most up-to-date exercise, no matter save kind (Handbook, Auto, or Fast).

Visible & Audio Enhancements

Characters ought to now reliably converse when chosen—Eder has as soon as once more discovered his voice.
Grimoires will now correctly vanish from view when studying scrolls.
Cutscenes and maps now carry out higher when seen in 4K decision.
Fastened uncommon T-pose occurrences in choose cutscenes.
Eliminated unintended “knock” sounds in some dialogue nodes.
Act introductions and developer commentary not echo unintentionally.
Ferry boat in Oldsong not seems to be sinking.
Corrected VFX alignment for a number of Woodskin spell variants, together with Spell Holding and Spell Bind variations.
Visible and audio results restored for Delemgans, Adragan, Pwgra, and Menpwgra spells.
Social gathering members proof against poison will not complain about being poisoned.
All animal companions now make correct footstep sounds.
Hiravias’ Spiritshift FX now play appropriately upon reverting to his pure kind.
Taena’s VO will now set off appropriately in each situations the place it may be heard.

Quests & Dialogue Fixes

Resolved softlocks involving Aldwyn’s providers, each in Brighthollow and the Salty Mast after hiring Lyrinia.
Simoc in Sacrificial Bloodlines will not drop a replica quest reward if slain.
Slaying the Excessive Monk after receiving Alia Braccia will not grant a second copy.
A Mom’s Plea now appropriately fails if Ranga is killed earlier than buying the potion.
Abrecan will nonetheless settle for the letter he requests, even in case you already possess it.
Krivi’s Od Nua rewards can now solely be claimed as soon as.
Anamfath Chief in Twin Elms will now proceed The Little one of 5 Suns quest even when Vincent Agosti is lifeless.
Failing Athletics or Dexterity checks in Durgan’s Battery now correctly applies the Concussion affliction.
Tealdor’s Bounty can now be continued later even in case you initially depart the dialog.
Turning within the ultimate items of the Blade of the Limitless Paths whereas Dunstan is defending the maintain now grants correct rewards.
Grynde’s “ripple sponge addict” accusation exploit has been mounted.
Crothar’s destiny not influences the state of Korgrak’s quest.

Fight & Mechanics

Fastened a crash involving the Shadow Step capacity.
Shadow Step is now ground-targeted and not handled as a modal.
Spellsword Wizards will now prioritize Second Wind over Deleterious Alacrity of Movement when wounded.
Social gathering AI will not waste Second Wind when Endurance is low however Well being is just too low to learn.
Social gathering AI will not goal charmed/confused allies with dangerous skills.
Motion instructions now maintain place briefly, as seen in Deadfire. (Watchers should still assault if in a position.)
Entice Accuracy not double-applies the assault’s Accuracy modifier.
Fixed Restoration now scales correctly and outperforms Veteran’s Restoration, as meant.
Ryona’s Buckle Tenacity Accuracy bonus now updates dynamically with Endurance adjustments.
Iron Circle harm discount now deactivates appropriately when above 26% Endurance.
Killing Bolt traps now appropriately goal Fortitude and not show slash harm.
Chain Lightning traps now correctly deal harm.
Abydon’s Hammer will not trigger everlasting May will increase when reforged.
The Woman’s Hand now makes use of a visual set off for simpler monitoring on the character sheet.
Black Sanctuary protect appropriately applies endurance regen throughout Withdraw.
Royal Deadfire Cannoneer belt not causes entice recursion.
Eyestrike and related results not set off on helpful “assaults.”
Powder Burns and related modals not harm allies unintentionally.
Fulvano’s Blunderbuss now appropriately charms targets on spellchance.
Knock Down now respects suppression mechanics and prevents stacking.
Characters beneath Crushing Doom are not in a position to transfer whereas proned.
Izali’s Boon Stealth bonus now correctly clears after resting.
Scrolls of Minoletta’s Bounding Missiles and Boiling Spray now match their respective spells in description and vary.
Scrolls of Restore Endurance now have up to date ranges in step with the spell model.
Salty Mast hirelings now keep their boons when aiding at your stronghold.
Skyward Kick not causes bugs like vertical launch or everlasting inclined states when lacking.
A number of Unconscious results not permit motion throughout incapacitation.

UI & Interplay Enhancements

Tradition choice on character creation is now preserved in uncommon level-up circumstances.
Double-clicking a weapon now equips it to your first weapon slot.
Proper-clicking creatures now opens their bestiary entries (if found).
Retraining UI not exhibits white portrait bugs.
“Better of” harm varieties now present appropriately within the character sheet.
Burial Isle imaginative and prescient sequences can now be correctly canceled.
Traps that set off aggression now present applicable cursor warnings when opened.
Trapped chest within the Abbot’s Quarter throughout The Rising Tide can now be looted after disarming.
Queued looting actions can not be exploited to loot a number of occasions.
Ancestor Pendant’s Guardian Spirit not shows inaccurate capacity data.
Invalid names on the finish of character creation will now stop finalization.
Attribute bonuses from tradition are solely displayed after tradition is chosen.

Localization

A number of Skills that have been beforehand lacking translations are actually totally localized throughout supported languages.

Identified Points

In uncommon circumstances, the spell cursor could present an incorrect icon. This could now occur far much less regularly, however additional enhancements are being investigated for a future patch.



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Tags: combatEternityModepillarstenTurnBasedyears
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