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Supermassive Games is adding a new tool to its next horror game Directive 8020 that’ll give players a ‘second chance’ to save their favourite characters

August 29, 2025
in PC
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Among the finest and most infuriating elements of enjoying by means of a Supermassive sport like Till Daybreak or The Quarry is, undoubtedly, the wrestle to attempt to maintain each single particular person alive. Sadly, I am cursed with an terrible combination of indecision and rash selections so by some means I all the time handle to mess up important life-saving moments.I nonetheless soldier on, although, turning my playthroughs into chaos-ridden kill-all goals. However after enjoying the primary chapter of Supermassive’s newest sport, Directive 8020, at Gamescom, I am beginning to realise that even I, an fool, might have an opportunity at conserving all my favourites alive.

(Picture credit score: Supermassive Video games)Directive 8020 is totally different from earlier Supermassive video games in a number of methods. It is set in house, has a crew of adults as an alternative of youngins, and has a brand new Turning Level system. If you have not heard of the very last thing, that is okay—neither had I earlier than enjoying 8020. It is mainly only a approach for gamers to save lots of scum because it plots main choices within the story after which allows you to choose up from a earlier spot.

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“There is a bunch of gamers who get invested within the characters, after which when their favorite character dies, they flip off, they cease enjoying the sport,” inventive director Will Doyle tells me. “So this offers them a second probability. Truly, whenever you begin enjoying the sport and rewinding far and wide, it is a totally different expertise, and it is fairly a enjoyable expertise. You’ll be able to change it at any time, and on the finish of the sport, it logs your progress.”While you open up the Turning Level menu, you are met by a spider’s net of containers, as early choices increase and increase into a great deal of totally different outcomes. There are additionally minor choices that’ll nonetheless result in the identical occasion however will affect each character’s mindset. As an example, I obtained one of many scientists, Tomos Carter, to tackle the caretaker position as he protected his crewmates and retained a degree head in a disaster.There is a form of wipe-out choice that may occur in case you actually mess issues up with the crew halfway by means of your sport.Will Doyle, inventive director “[The Turning Point system] is extra for explorer gamers who need to obtain every part,” Doyle says. “The Turning Level display screen turns into like a sticker guide the place you are actually going to attempt to fill all of it in. We provide hints for unlocking totally different branches on the Turning Level display screen—generally, you want barely arcane methods to unlock them. It is not so simple as simply rewinding to a selection. You need to have made a selection beforehand, or a personality’s trait must be at a sure degree to get this one.”It’s going to probably take a while for gamers to unlock each single scene and end result, however that puzzle can be a part of the enjoyable of Directive 8020. “The story can finish sooner than in most of our video games,” Doyle provides. “There is a form of wipe-out choice that may occur in case you actually mess issues up with the crew halfway by means of your sport. However we all the time attempt to maintain a full cinematic expertise. So even in loss, the unhealthy route unlocks bonuses later. We attempt to maintain the story rolling till it is concluded, as a lot as doable.”Hold updated with a very powerful tales and the most effective offers, as picked by the PC Gamer group.

(Picture credit score: Supermassive Video games)It might all sound actually cool, however that is nonetheless fairly an enormous departure from how earlier Supermassive horror video games have performed, the place the choices you make are set in stone. “We spend a number of time speaking about selections,” Doyle says. “We attempt to create a form of good dilemma the place you are caught between two seemingly equally unhealthy choices. And we’ve got this sort of rule that we have developed over time, which is that no matter you select in these pivotal moments ought to go away you a way of loss—you by no means really feel fairly finished the precise factor.”Lots of people say that our video games make them really feel very on edge and tense. I assume that is intentional. I believe it really works with horror because it’s typically about survival, going up towards horrible odds. So we would like you to form of really feel that when characters die, it is due to your personal selections. You brought about it.”These emotions could also be watered down barely due to the Turning Level system, however belief me, the emotions of panic and anger when a personality dies would not go away simply since you flip again the clock. After my first demise, I used to be left enjoying again each single choice in my thoughts, questioning the place all of it went improper, and I could not determine it out for certain. The Turning Level system is not so detailed that it will let you know the result of your choices.

(Picture credit score: Supermassive Video games)But when it is nonetheless too secure for you, then don’t be concerned, you may merely choose to not use it. The system is extra for gamers who’d go for discovering each ending. “The entire system is to make our video games extra accessible for our followers,” Doyle explains. “Historically, we have gone ‘you reside or die by your choices.’ You’ll be able to’t rewind in any respect. And whenever you get to the tip of the sport, you both have to return to the very starting of it, or it’s important to return to the beginning of one of many larger chapters. So we’re attempting to make it as simple as doable to leap again straight to these moments and see the what-ifs.”I form of have a principle that most individuals play our video games on the primary run by means of, attempting to maintain everybody alive, after which on the second run by means of, they are going, ‘What if?’ After which past that, they’re most likely attempting to get achievements and attempting to platinum the sport.”I solely obtained to play the primary chapter of Directive 8020, however even that was sufficient to have my thoughts racing to all of the ‘What ifs?’ Doyle has been speaking about. So I believe giving gamers the instruments to discover these higher is an excellent concept that provides a extremely enjoyable puzzle facet to this horror sport.Finest PC gaming package 2025All our favourite gear



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