Stardust Demon delves deep into an array of unusual alien worlds, assembly goofy creatures and blasting wild demons alongside the way in which.
A spaceship has crash landed in your neck of the universe, inflicting every kind of bother in your neighborhood and kicking off an extended journey that can take you thru every kind of various planets. On these differing worlds, you’ll need to make use of your neat skills to determine your method by means of environmental puzzles everytime you’re not blasting oddball beasts. Anticipate to fastidiously bounce beams round rooms, pogo hop your method by means of spiky corridors, and use teleportation skills to skulk about and discover hard-to-reach goodies.
All of it makes for a strong motion/exploration sport that positively jogs my memory of Cave Story, however as it is a sport from the creators of Mibibli’s Quest, it’s additionally obtained a surreal feeling in its places and characters (all of whom are charming or memorable in their very own method). An excessive amount of the enjoyment on this sport simply comes from discovering new folks and locations. Whereas I extremely loved the motion within the sport (battling a monster that assaults you with the letters within the phrase “roar” had me chuckling), this sport actually rewards you for simply taking the journey by means of it. Even your character’s stroll cycle seems to be cute and makes meandering round worlds nice all by itself.
Stardust Demon genuinely feels filled with enjoyable issues to search out, and never simply from its secrets and techniques. It’s in each step you make on a brand new planet, operating into every kind of inventive monsters, watching them transfer round, and assembly new characters that this sport actually shines. Nice puzzles and motion, like I mentioned, however it is a world I used to be simply joyful to discover and get to know all by itself.
Stardust Demon is offered now on itch.io and Steam.
About The Creator
Joel Couture
Joel has been overlaying indie video games for varied websites together with IndieGames.com, Siliconera, Gamasutra, Warp Door, CG Journal, and extra over the previous seven years, and has written book-length research on Undertale and P.T.. Joel is consistently looking out for digital experiences that push the boundaries of what video games might be, and seeks to delve into the inventive course of, meanings, and emotion labor that goes into the work of artists worldwide.