Over its first couple of hours, Vampire: The Masquerade – Bloodlines 2 does its greatest to persuade you that it would truly be fairly good. In opposition to all odds, this deeply troubled undertaking might rise above expectations.
However as the sport’s construction turns into increasingly obvious, the actual Bloodlines 2 shapes as much as be a little bit of a catastrophe. This sequel to Troika Video games’ 2004 cult traditional in a short time collapses in on itself, regardless of some sturdy story moments and a smattering of cool concepts.
On varied ranges, Bloodlines 2 does perceive what made its predecessor so endearing. That was an undeniably flawed launch as nicely, nevertheless it lives on as a fascinating little time capsule — an extremely camp however richly atmospheric tackle early 2000s subculture.
Although it is set in 2024, the sequel does handle to faucet into that very same enjoyably schlocky tone — at the least from time to time. There are real moments of intrigue, be it via the sport’s lore-tinged dialogue or twisty storytelling.
When you’re into that facet of Vampire: The Masquerade — digging into the unwritten guidelines of undead society — then you definately’ll most likely like a whole lot of what Bloodlines 2 cooks up between its forged of (largely) entertaining characters. There is a clear appreciation for the property’s underlying lore right here.
Nonetheless, in contrast to the primary sport, Bloodlines 2 is severely stripped again as an RPG — to the purpose the place we might hesitate to even name it one. Developer The Chinese language Room has tried to decrease expectations on this regard, suggesting that it is extra of a ‘streamlined’ expertise, however that is placing it flippantly.
Sure, you are handed loads of dialogue choices, and the title particularly tells you that your choices will have an effect — however finally, solely two or three key decisions truly matter throughout the sport’s 15-hour runtime.
And even then, the ramifications are sometimes questionable. Characters will inform you that your actions have resulted in one thing, however you will not often, if ever, get to see these penalties take form. More often than not, your chosen dialogue will merely lead to flavoured responses from the particular person you are speaking to — after which it will all be forgotten the subsequent time you meet.
What little role-playing there’s additionally suffers from Fallout 4 syndrome. That’s, you will be offered with 4 dialogue choices, however all of them simply say the identical factor with a barely completely different angle. It is an phantasm of alternative via and thru.
And that is actually our important concern with the sport’s strategy; it goes out of its strategy to make you assume that you simply’re making a distinction. For instance, Telltale-esque relationship updates seem on the prime proper of the display screen when choosing an interplay, however once more, they equate to very, little or no.
Sadly, that is additionally the case in relation to selecting a clan and background on your character. You play as a largely preestablished lead — an elder vampire referred to as Phyre — and whereas there’s nothing essentially incorrect with that, your wiggle room is noticeably restricted.
Clan choice is arguably the largest disappointment. Bloodlines 2 has a heavy emphasis on motion fight (extra on that later) and your alternative of clan determines the way you battle. Besides you will have unlocked your entire clan’s talents by the point you attain the second chapter of the story, simply two or three hours in.
The talent timber — they’re extra like talent strains — are woefully undercooked, leading to what appears like a close to complete lack of character development for many of the sport.
Equally, you get to briefly discuss Phyre’s previous close to the start of the narrative. It is an admittedly attention-grabbing second, because the centuries-spanning elder reminisces about no matter background you select — however then it is principally by no means introduced up once more past a few throwaway mentions.
As we have already lined, Bloodlines 2 has numerous these sparks the place it reveals real promise, however there’s one explicit a part of the expertise that completely cripples all the pieces round it: Fabien’s flashbacks.
Fabien occurs to be a Nineteen Twenties-styled detective whose psyche is one way or the other trapped inside Phyre’s head. At the same time as a faceless voice, there is a quirky attraction to his character and his presence is undeniably intriguing. As you’d count on, he is key to the overarching plot; there is a thriller on the coronary heart of Phyre’s sudden awakening, and Fabien’s occupation might help you crack the case.
Having trawled the streets of Seattle for over 100 years earlier than being jailed in one other vampire’s mind, Fabien affords perception and essential world constructing all through your journey. The issue, as alluded, is that a lot of this info is relayed via sickeningly prolonged and criminally boring flashback sequences.
On the finish of each chapter, Phyre returns dwelling to relaxation, and Fabien goals of the previous. You are then plopped into the detective’s sneakers as he trudges the identical sandbox Seattle that Phyre does — an already barren assortment of streets, alleys, and rooftops which can be an outright chore to navigate as a result of Fabien lacks Phyre’s traversal talents.
So, as Fabien, you stroll between goal markers. Over and time and again. If you lastly get to 1, you discuss with a personality, via dialogue choices which can be one way or the other much more pointless than those discovered within the current.
You are speculated to be enjoying detective right here, however uncovering leads actually boils right down to selecting each dialogue alternative and utilizing one in every of Fabien’s 4 vampiric powers to make individuals or objects spill the beans.
There may be zero participant company throughout these flashbacks. It is not even an phantasm of alternative — it is an train in losing the participant’s time. Fabien needs to be an empathetic ally, however due to these tediously padded sequences, you will most likely find yourself hating his wisecracking guts.
The flashbacks kill the sport’s momentum time and time once more — together with any type of replay worth that Bloodlines 2 might probably supply. A really baffling misfire within the storytelling division.
So what concerning the fight? Motion might be one of many title’s solely saving graces, however all too predictably, it is hamstrung by a variety of disappointing design choices.
Essentially, it is a combination of sunshine and heavy assaults, topped off with a zippy dodge mechanic. There’s truly some extent of depth to the melee system; dodging in numerous instructions enables you to carry out distinctive follow-up assaults, every with their very own makes use of.
The Chinese language Room fairly clearly spent a superb period of time on these items, and the fundamentals are satisfyingly punchy. Plus, your clan talents — as stunted as they might be — may give encounters an actual kick. A few of them really feel nice to tug off, just like the Brujah clan’s Fist of the North Star-style punch combo.
However some enemy sorts are only a nightmare to cope with, dragging quite a few encounters down into irritating territory. Weapons are arguably the largest concern, with shotgun and SMG-wielding foes locking you down with little to no warning, and making the display screen shake like Phyre’s eyes are about to blow up.
Projectiles is probably not too troublesome in case you’re enjoying as a stealthier Phyre, however stealth is so typically tossed apart anyway, in favour of compelled, head-on clashes. In case your clan talents are centered on selecting opponents off from the shadows, good luck going up in opposition to melee-only bosses and their countless provide of lackies.
Dangerous fight balancing is one factor, nevertheless it will get even worse once you throw input-eating body fee drops into the equation. Sure, Bloodlines 2 runs so badly on PS5 — and PS5 Professional — that it actively impedes the motion.
And we’re not simply speaking about little dips right here and there — the sport’s filled with single-digit body fee tanks. Stutters are shockingly considerable no matter how hectic issues are; even simply turning round in an enclosed house can hitch the sport.
That is the type of technical efficiency that beggars perception. In relation to full value releases, we have not seen something this dire for the reason that days of Bethesda’s open world PS3 excursions — and so they have been much more formidable video games than Bloodlines 2.

















