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Review: Shadow Labyrinth (PS5) – Pac-Man Meets Metroid in Strange Offshoot That Almost Works

July 18, 2025
in Playstation
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Pac-Man has all the time been at dwelling inside mazes filled with enemies attempting to kill you, so the transfer to a Metroidvania would not really feel like that large of a leap. Having stated that, Shadow Labyrinth takes Bandai Namco’s 45-year-old mascot in a wild new course, inserting him in a darkish, sci-fi world that the informal onlooker might not realise is said to the arcade hero in any respect.
This can be a side-scrolling Metroidvania that follows the blueprint fairly faithfully. You navigate a labyrinthine map with quite a few pathways, lots of that are blocked off till you discover new talents. Fight begins off feeling quite simple, however once more, talents and upgrades make it extra complicated.
It is a construction many might be aware of, and it is executed competently right here. The sport’s map is huge and complex, filled with secrets and techniques and unreachable areas teasing you with their presence.

As with many Metroidvanias, it takes some time for Shadow Labyrinth to heat up. When you begin unlocking new talents, comparable to an air sprint, parry, and grappling hook, it turns into a extra fascinating sport, however it takes a couple of hours to get there.
The story is equally threadbare originally. You play as Swordsman No. 8, a soul summoned right into a bodily type by Puck, a floating yellow orb. The aim of that is the prevailing thriller, as is what precisely has occurred on the unusual planet you discover.
Clearly, the layers are peeled again as you make progress, however frankly, the narrative is not significantly engrossing, affected by myriad meaningless correct nouns and character names you will doubtless by no means keep in mind.
The gameplay and design should carry it ahead, then, and whereas a lot of the sport is by-the-numbers when it comes to what’s anticipated of a Metroidvania, the Pac-Man touches and distinctive facets give it a raise.

Current in sure places are rails that, when activated, you may navigate as Pac-Man, controlling as you’d anticipate him to. This lets you navigate to new areas and gives a contact of traversal selection.
This is not the one transformation you will make, although; as soon as charged, you may flip right into a mech, a limited-time power-up useful for clearing rooms of enemies or dealing an enormous blow to bosses.
You cost up the mech by consuming enemies you’ve got defeated, and this additionally positive factors you varied assets you will must buy or make sure objects and upgrades.
While you defeat a boss, Puck will remodel right into a nightmarish black-and-red imaginative and prescient of Pac-Man and eat them, granting you a brand new capability.
It is parts like these that present Shadow Labyrinth some much-needed distinctive options, as a result of, as we talked about, it’s in any other case a fairly normal Metroidvania motion platformer.

There’s some good selection in environments as you progress by means of, although — harsh steel amenities, desert lands, an enormous tree, and extra. The artwork model can look fairly good in locations, however there are some areas that look fairly blurred, and it will possibly come throughout as wanting fairly low cost.
The identical may be stated of enemies; there are some fascinating foes and executives you will go up towards (and hardcore Bamco followers will little question spot some far-reaching references right here and there), however animation work and a few odd designs left us a bit of chilly.
Later into the expertise you acquire entry to a collection of levels which are extra recognisably Pac-Man. These extra arcadey sequences are enjoyable asides that change up the well-worn system, and are arguably among the extra fulfilling components of Shadow Labyrinth.
The quick tempo and quick enjoyable of those levels sadly leaves the principle sport feeling and looking fairly bloated.

It is not a brief sport; you are wanting within the tens of hours, and whereas that is pretty regular for a Metroidvania like this, Shadow Labyrinth would not fairly have the standard wanted to maintain that playtime.
Platforming and fight can really feel a bit of wishy-washy. They are not horrible, and in a while when you may have a couple of talents and perks these facets are a lot improved, however they’re by no means as tight as you’d hope for.
We’re additionally not followers of the checkpointing; main save factors are just a bit too few and much between. It makes going again to earlier areas really feel like a chore, as you will must trek by means of massive stretches to achieve new objects or areas, they usually might not be that rewarding.
It is a tough sport to suggest. There are some enjoyable parts in right here, however they’re surrounded by a just-okay Metroidvania motion title. At occasions the system works and it will possibly really feel novel and enjoyable, however solely actually when it feels most like Pac-Man and least like the sport it truly is.
Conclusion
Shadow Labyrinth is an admirable large swing that locations Pac-Man in an odd new area. Sadly, whereas there are some enjoyable parts taken from the arcade basic and some neat concepts sprinkled in, nearly all of the sport is a by-the-numbers Metroidvania that does not fairly come collectively. It appears like a sport constructed to please Pac-fans and hardcore gamers that lap up the likes of Hole Knight, however the finish result’s one thing that underserves each. It is not unhealthy, however with so many unimaginable 2D Metroidvanias today, this one would not fairly do sufficient to measure up.



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Tags: ActionBandai NamcoLABYRINTHmeetsMetroidOffshootPacManPlatformerPlayStation 5PS5ReviewReviewsShadowShadow LabyrinthStrangeworks
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