Given its huge PS2-era catalogue, Atlus’ resolution to revive Satan Summoner: Raidou Kuzunoha vs. the Soulless Military is a little bit of an odd one. One thing of an experimental foray into the realm of motion RPGs, it isn’t essentially a recreation that springs to thoughts when wanting again on the developer’s most prolific console era.
However possibly that is why it is getting a second likelihood. For Atlus’ trendy viewers — those that bought began with the Persona collection, maybe — Raidou gives a singular glimpse into the studio’s previous, and, finally, it is a story that is worthy of being retold.
Regardless of its title, Raidou Remastered: The Thriller of the Soulless Military is actually a remake. Whereas it does persist with the unique recreation’s story and construction, the visuals have been given an entire overhaul utilizing 3D belongings, and core gameplay programs have been considerably reworked.
The result’s a surprisingly spectacular revival — a far cry from 2021’s disappointingly fundamental Shin Megami Tensei 3: Nocture HD Remaster.
You play because the titular Raidou Kuzunoha — a freshly established Satan Summoner who journeys to the Japanese capital in pursuit of doubtless sinister forces. Principally, Raidou’s a peacekeeper with ties to those that defend the nation from the shadows, using Shin Megami Tensei’s regular roster of demons to help in his investigations.
It is an intriguing premise proper from the off, and the general plot twists and turns in some actually bizarre instructions. Exterior of some pretty flat characters, we would say that the story holds up fairly properly. It is not what we would name a very tight narrative, however they merely do not make oddball plotlines like this anymore, and so the entire thing finally ends up feeling fairly memorable.
Raidou’s story is advised in episodic style — full with title playing cards for every chapter — which creates a significant sense of tempo throughout what’s a comparatively quick marketing campaign. Certainly, in comparison with Atlus’ newer outings, Raidou Remastered’s 30-ish hour runtime is refreshingly brisk.
There are two sides to the title’s construction. The primary boils right down to detective work, as our caped protagonist hits the streets as a way to set up leads on the present case. The second, in contrast, entails dungeon delving right into a sort of spirit realm the place demons roam free.
For Remastered, the investigation facet of issues has been streamlined. Goal markers and extra outstanding hints all however erase the unique recreation’s obtuseness, which we predict might be for the perfect.
Granted, taking part in the function of a detective is arguably extra fulfilling for those who’re truly having to contemplate your choices, however Raidou was by no means actually about unearthing clues and appropriately questioning witnesses. If something, the target markers simply make the expertise much less tedious; you are now not combing whole districts simply to search out the one NPC that triggers the following a part of the story.
Having mentioned that, there are occasions when the discharge reveals its age. Backtracking turns into a slight annoyance afterward as Raidou bounces between places for the sake of just some strains of dialogue, and the (solely elective, fortunately) facet quests are little greater than a guidelines of largely boring chores.
This criticism would have virtually actually continued by means of to the sport’s fight system, had Atlus not redesigned the entire thing for Remastered. Again in 2006, the essential motion fight was a serious sticking level for many critics, with repetitive hack-and-slash mechanics all however cancelling out the sport’s cool demon-based concepts.
Right here, battlefields have been remodeled into totally 3D arenas, and Raidou controls like a correct motion character, boasting combos, counters, and particular strikes which might be mapped to button shortcuts. On a foundational stage alone, fight has been dramatically improved each in performance and really feel.
The system itself has all the time been fascinating, however Remastered’s tweaks permit its strengths to lastly shine. In a combat, Raidou is joined by as much as two demon companions, who’re managed by the AI. Because the Satan Summoner, it is your job to keep up momentum; your normal sword assaults generate SP, which fuels your demons’ skills — and it is by means of these skills that you’re going to exploit enemy weaknesses.
Hitting a weak point briefly staggers the opponent, and in flip, Raidou will get to elongate his sword combos and recuperate but extra SP, making a satisfying loop of destruction. It is a system that continues to be fairly distinctive to today, the place the participant acts as a sort of catalyst for his or her allies, versus being the principle harm vendor.
And naturally, that is the place constructing a workforce of all-conquering demons turns into a precedence. Raidou can ensnare enemies of a decrease stage than him throughout fights and repurpose them as allies, however fusing demons collectively is the place the true magic occurs.
Very similar to in Persona, a demon’s expertise and traits will be transferred to a brand new type, letting you experiment with and create all types of highly effective companions. Atlus has clearly been repurposing this fusion stuff for many years, however the sense of development remains to be so addictive.
It is also essential for Raidou to assemble a various workforce exterior of battle. Throughout investigations, demons with particular skills are wanted to affect folks or objects, resulting in extra pronounced relationships between our hero and his quirky companions.
We’re not saying that Raidou’s demons are nice characters, however small interactions and the odd line of comical dialogue instills some welcome persona. The demons really feel rather more concerned, and subsequently partaking, than they do in Atlus’ different works, to the purpose the place you virtually really feel dangerous about throwing them into the fusion blender.
Conclusion
Raidou Remastered offers one among Atlus’ most experimental PS2 outings a deserved second likelihood. Higher described as a remake, an enormous checklist of enhancements, together with a wonderfully reworked fight system, make this a must-try for the developer’s trendy viewers. Raidou stays a uniquely bizarre and compelling motion RPG, and that is its definitive type.
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