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Review: Daemon X Machina: Titanic Scion (PS5) – Rough Open World Design Distracts from Tight Mecha Action

September 4, 2025
in Playstation
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Daemon X Machina: Titanic Scion makes a tough first impression. After creating your customized protagonist, you are thrust straight right into a chaotic motion sequence with subsequent to no clarification of controls or mechanics.
You haplessly slash and blast your means by a collection of samey sci-fi corridors as characters waffle over comms, and the entire thing’s simply an amazing mess. The barrage of janky cutscenes that comply with actually do not assist, both.
However then the precise sport begins and also you step by step begin to realise what this sequel to 2019’s (Change console unique) Daemon X Machina actually is: a mission-based, open world grind-a-thon with an particularly wonky story tying all of it collectively.
We use the phrase ‘wonky’ as a result of the plot actually does lurch from one sci-fi trope to a different. It is not a foul narrative — there are some pretty fascinating ideas and virtually post-apocalyptic themes to chew on — however between shoddy cinematics and a solid of underdeveloped characters, it is arduous to get really invested.

Upon fleeing from a analysis facility up in house, your character — an skilled mech swimsuit pilot — crash lands on a rusty outdated planet the place they befriend a ragtag group of opportunists. The purpose is to get again to that orbital colony, however you may have to accumulate some severe firepower with a purpose to stand as much as the planet’s tyrannical overlords.
And so begins an countless guidelines of targets that’ll have you ever scouring principally barren environments for assets and higher elements to your mech. At its core, Titanic Scion is principally a loot-based RPG, during which you are making fixed changes to your Arsenal — a totally customisable, Iron Man-esque mech swimsuit.
The sheer quantity of the way which you can rework your Arsenal is spectacular. There are lots of of various elements to find, all with their very own stats and passive perks; physique elements decide issues like protecting armour values and motion velocity, whereas weapons outline your model of play — and you’ll have 4 outfitted at anyone time.

It is the form of sport the place experimentation is vital, and also you most likely will not choose a favorite strategy till you have sunk hours upon hours into the discharge.
Having stated that, the continuous loot drops do bathroom the expertise down in time. When you’ve got finally settled on a selected model of play, or one thing near it, the act of sorting by your entire loot simply to seek out minimal stat boosts turns into a chore.
What’s extra, promoting or scrapping your undesirable elements is a little bit of a nightmare due to chunky menus and convoluted sorting programs.
Outdoors of those dreaded menus, nonetheless, Titanic Scion is a surprisingly freeform expertise. As alluded, the open world locales encourage exploration — however until you are simply passing by as a part of a quest, there’s not a lot to see off the crushed path.

It helps that your Arsenal is able to flight, bringing some welcome verticality to the system, however the general downside with trekking out into the wilderness is that sections of the map simply really feel lifelessly huge, to the purpose the place you are traversing an entire lot of nothing for the sake of a single treasure chest or enemy that is defeated within the house of a number of seconds.
Talking of battle, fight in Titanic Scion is a reasonably simple affair, combining easy melee combos, fundamental gunplay, and timed dodges. In reality, it is so fundamental that the early hours can battle to carry your consideration; it is not till you begin unlocking extra superior weaponry and talents that fights actually begin to take form.
Specifically, the boss fights are, most of the time, unbelievable enjoyable. The sport’s snappy concentrating on and motion controls lend themselves particularly properly to one-on-one duels with different Arsenals, resulting in some intense, Armored Core-like bouts.

And once more, as a result of there are such a lot of methods to change your Arsenal’s construct, it seems like there is a form of hidden depth to fight. There is not any query that extra hardcore gamers will relish the chance to tinker with totally different weapon mixtures, uncovering assault patterns that maximise harm or preserve opponents fully locked down.
However in the end, that is the place Titanic Scion struggles. To be able to attain its extra fascinating innards, you could spend a great chunk of the sport fiddling round with annoying little points of its design, like repetitive mission constructions, a unending provide of largely pointless loot, and environments which might be too barren to be thought-about partaking.
Conclusion
When the central gameplay loop of Daemon X Machina: Titanic Scion begins to click on, that is an motion RPG with severe potential. However all too usually, the thrill of customising your mech and the thrills of hectic battles are held again by tedious design.
With its barren open world construction and continually increasing development programs, it seems like Titanic Scion stretches itself too skinny — however when you can abdomen the missteps, there’s a deeply addictive high quality on the sport’s core.



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Tags: ActionDaemonDaemon X Machina: Titanic ScionDesignDistractsMachinaMarvelousMechaOpenPlayStation 5PS5ReviewReviewsroughRPGScionshooterTightTitanicWorld
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