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Review: Capcom Fighting Collection 2 (PS4) – Deep Cuts and Cool Crossovers Make a Strong Combo

May 17, 2025
in Playstation
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The place its predecessor largely centered on DarkStalkers – together with a few titles which by no means launched outdoors of Japan – Capcom Combating Assortment 2 largely turns its consideration to SEGA’s notorious NAOMI arcade board, so we’re taking a look at a compilation of largely Dreamcast-era brawlers right here.
If you happen to’ve performed Capcom Combating Assortment or Marvel vs. Capcom Combating Assortment: Arcade Classics, then you definitely’ll be accustomed to the presentation: you may toggle between Japanese and USA ROMs at will, fast save your progress, and discover tons of of gallery gadgets, spanning every little thing from idea artwork via to hand-written design paperwork.
Crucially, the entire video games have additionally been enhanced with rollback netcode, though we should always stress within the pre-release evaluation setting we weren’t capable of correctly put this via its paces. It additionally must be famous that there’s no crossplay between consoles, which dramatically reduces the potential participant pool you might be able to discover.

However from our expertise, the emulation is rock-solid, with a wide range of totally different personalisation choices pertaining to simulated scanlines, facet ratios, and so forth. It’s value including that in all circumstances you’re getting the arcade variations of those video games, so any extra dwelling console modes – just like the World Tour within the PS1 model of Avenue Fighter Alpha 3 – are absent.
As a result of multi-game nature of this launch, and the sheer number of the content material included, we’ve determined to breakdown every recreation individually for this evaluation.

Whereas it definitely wasn’t the unique Capcom and SNK crossover, we suppose you would argue Capcom vs. SNK: Millennium Battle 2000 is the primary one to actually matter. Introduced right here as a part of its expanded Professional re-release, including Dan Hibiki and Joe Higashi to the roster, this 2001 effort brings the very best of King of Fighters and Avenue Fighter Alpha beneath one roof.
Spotlight gameplay methods embody the Groove mechanic, which alters the way in which the Tremendous meter works relying in your private persuasion. It additionally provides a barely unbalanced Ratio system, the place lowly fighters like Sakura take up one spot and extra beastly opponents like Evil Ryu can occupy as much as 4. It means you’ll must suppose comparatively rigorously about one of the best ways to compose your workforce.

The sprites are chunky and well-animated, whereas the backgrounds are fantastically illustrated and incorporate 3D parts to assist deliver them right into a extra fashionable period. We’re notably keen on the transition animations which set off between these phases; ground-breaking on the time, they’ve a sort of kitsch-like attraction when appreciated from a contemporary perspective.

Among the many finest ever sprite-based fighters, Capcom vs. SNK 2: Mark of the Millennium 2001 improves on virtually every little thing from its already likeable predecessor, other than maybe the stage introduction animations.
Switching from a four-button management scheme to a extra acquainted six-button system, this blows out all 48 characters’ arsenals, and incorporates six totally different Groove kinds to reinforce virtually limitless selection. These mechanics are impressed by every little thing from Avenue Fighter 2 to Samurai Shodown, and alter extra than simply the Tremendous meter, but in addition the basic combating mechanics.

Taking full benefit of SEGA’s NAOMI {hardware}, this recreation substitutes the beautiful pixel-based backgrounds from its predecessor to completely rendered 3D phases, just like these in Marvel Vs. Capcom 2: New Age Of Heroes. Personally, we don’t suppose they’ve aged anyplace close to in addition to the earlier recreation, however there are some undeniably neat Easter eggs and enjoyable distractions.
Our solely actual criticism of this recreation, which was additionally a criticism on the time, is the way it recycles the sprites of some character fashions from historical releases, like Morrigan from DarkStalkers. In comparison with the brand new fashions created bespoke for this launch, there’s an absence of general consistency to the artwork which prevents it from reaching true greatness..

Capcom’s legacy could also be stacked with all-time basic combating video games, however Capcom Combating Evolution – also called Capcom Combating Jam – was a uncommon misfire for the writer. It additionally represents a low-point for this compilation, despite the fact that we predict it’s ballsy of the Japanese writer to incorporate it.
The sport began life as a 3D fighter named Capcom Combating All-Stars: Code Holder, which was finally cancelled in 2003. It contains characters from Avenue Fighter 2, DarkStalkers, Avenue Fighter Alpha, Pink Earth, and Avenue Fighter 3, typically fairly actually recycling the unique belongings and animations – though in some cases frames have been inexplicably eliminated.

The backdrops are horrific; a dramatic and staggering step backwards from the gorgeous paintings used within the SNK crossover video games. And the fight system doesn’t actually work, with every character tethered to its distinctive sequence’ mechanics, making for an general mess of a aggressive expertise.
New character Ingrid, who’s the one new sprite included right here, is a cool character design – however she’ll without end be tethered to this failed fighter, which is a horrible disgrace.

If you happen to personal the Avenue Fighter thirtieth Anniversary Assortment, then you definitely’ll have already got a model of Avenue Fighter Alpha 3. However this Higher re-release, deployed in Japanese arcades again in 2001, incorporates the extra characters from the unique dwelling console releases, together with Dee Jay, Fei Lengthy, T Hawk, Guile, Evil Ryu, and Shin Akuma.
Outdoors of the expanded character roster, the gameplay largely stays unchanged. The principle system right here revolves round “isms”, with three totally different energy gauges paying homage to earlier Avenue Fighter video games, every with totally different strengths and weaknesses. A few of these include extra strikes related, so there’s lots to discover and experiment with.

Maybe the one draw back right here is that this nonetheless isn’t the entire model of the sport, as subsequent handheld ports, together with the miraculous Recreation Boy Advance conversion and arcade-perfect PSP launch, added in much more characters, together with Ingrid from the aforementioned Capcom Combating Evolution. Because the arcade launch, this model can also be lacking the popular World Tour single participant marketing campaign from the PS1 port.

In contrast to anything on this compilation, Energy Stone’s closest analogue is maybe Tremendous Smash Bros., however even then its 3D battlegrounds make it wholly distinctive in comparison with Nintendo’s mascot mash-up.
One other title developed for SEGA’s NAOMI arcade board and later ported to the Dreamcast, combatants from throughout the globe duke it out in Nineteenth-century arenas searching for the legendary Energy Stones. The gameplay sees you accumulating totally different colored gems from across the stage with the intention to open up your fight arsenal, culminating in devastating tremendous assaults.

It’s also possible to choose up weapons, starting from swords to machine weapons, making for a chaotic expertise.
Whereas the unique entry is simple compared to its sequel (extra on that shortly), its simplicity does have some benefits, specifically its fight is extra legible and the pacing is extra constant with out the distraction of the boss battles and stage transitions from its extra expansive successor.
It must be famous that the good VMU minigames from the Dreamcast model are sadly not included in any capability right here.

Larger, higher, extra unhealthy ass is the mantra of sequel Energy Stone 2, though personally we’ve at all times most well-liked the comparative simplicity of its predecessor. The sequel ups the variety of gamers on display screen to 4, leading to absolute bedlam. Levels additionally change over time, so you might end up combating on a warship earlier than skydiving to the bottom, creating a way of dynamism.
The normal battles of the arcade mode are interspersed with boss fights and minigames, just like the notorious Pharaoh Walker battle, which sees you dealing with off towards a large Egyptian kaiju. There are additionally far more weapon pick-ups than within the recreation’s predecessor, together with every little thing from curler blades to bear traps.

The sheer chaos is certainly entertaining, nevertheless it’ll come down to non-public choice whether or not you favor it to the unique recreation’s extra reserved method.
One factor we’d add is that, as that is the arcade model, the wonderful Journey Mode from the Dreamcast version is absent, stripping the expertise of a lot of its single participant longevity.

Undertaking Justice is the second – and final, as issues stand – Rival Faculties recreation, initially launched in 2000 for arcades utilizing SEGA’s Naomi board. The unique recreation ran on Sony’s PlayStation-based ZN-2, so visually it represents an actual improve. The 3D combating stays acquainted, although, though it upgrades its predecessor’s two-player groups to three-player groups, echoing Marvel vs. Capcom 2: New Age of Heroes.
This new team-based format unlocks some contemporary gameplay alternatives, incorporating extra Crew-Up assaults and the brand new super-powerful Social gathering Up assault, which includes all three characters directly. Curiously, this may be interrupted by a competitor, triggering a sort of “tag” mechanic, the place the primary participant to get a success in comes out the victor of the minigame.

Whereas this model of the discharge lacks the board recreation marketing campaign from the Japanese version of the Dreamcast port, you may nonetheless select between the arcade iteration’s Story Mode and Free Mode, with the latter locking you to the narrative arcs of the particular faculties from the franchise’s lore. These have neat comedian e book panel cutscenes, that are extraordinarily enjoyable to soak up, even from a up to date perspective.
Particular point out have to be reserved for the creativeness of the character designs in Undertaking Justice, and the Rival Faculties franchise at massive. Among the many new additions right here is Momo Karuizawa, a tennis participant from Gorin Excessive, and Yurika Kirishima, who fights with a violin.
The dedication to the sequence’ “faculty membership” theme is ingenious, and it units this franchise aside from different fighters, the place you’re typically controlling martial arts consultants et al.

Despite the fact that it was ultimately ported to the Dreamcast, Plasma Sword: Nightmare of Bilstein is without doubt one of the few video games on this compilation – together with Capcom Combating Evolution, after all – which doesn’t run on SEGA’s NAOMI chipset. As a substitute, apparently, it’s powered by Sony’s PlayStation-based ZN-2.
That’s as a result of predecessor Star Gladiator – Episode 1: Ultimate Campaign was made with the PS1 in thoughts, at a time when 3D fighters like Tekken and Virtua Fighter have been starting to eat Capcom’s lunch.
The sport was poorly obtained in its day, partly attributable to unfavourable comparisons with SoulCalibur, which is comprehensible contemplating Namco’s fighter seemed a number of generations past what Capcom was providing right here.

However whereas it does play considerably equally to the aforementioned weapons-based brawler, it does have some fascinating wrinkles of its personal, specifically a placing Star Wars-inspired anime model and methods just like the Plasma Subject, which let you expend one stage out of your Energy Gauge with the intention to put opponents in a sort of stasis and deploy character particular buffs, like rising in dimension or stopping time.
Whereas it’s largely unremarkable, we do suppose there’s a je ne sais quoi to Plasma Sword’s archaic polygonal battles. And, if nothing else, taking part in it will provide help to to a minimum of perceive the origins of Hayato Kanzaki, a well-liked character in Marvel vs. Capcom 2: New Age of Heroes.



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Tags: CapcomCapcom Fighting Collection 2CollectionComboCoolCrossoverscutsdeepFightingPlayStation 4PS4ReviewReviewsstrong
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