REPOSE makes each step via its gloomy, monster-filled halls rely as you seek for treasured oxygen tanks. However does your demise matter?
You get up to see somebody getting torn aside by tentacles proper in entrance of you. Beautiful begin to the day, as the next step is straight previous no matter simply ripped your fellow spacefaring buddy to items. Whereas it doesn’t kill you subsequent, you possible received’t survive lengthy given the unusual gun-toting (and tentacle-sporting) of us in house fits meandering the power as effectively. Regardless of taking a shotgun blast to the face, although, you simply get up in a restaurant to a lady telling you that you simply’ve obtained a enjoyable job to do: gathering oxygen tanks. Hopefully that dream didn’t scare you too badly.
You’ll discover that you’ve got a particularly restricted quantity of vitality to hold out your search as you comb via the ruined futuristic panorama. Each motion you’re taking (in addition to spinning in place to get your bearings) prices a unit of vitality, and as soon as these are gone, you’re useless on the spot. You may get well your vitality in the event you discover a mattress and sleep, however you’ll have to hope you find one whilst you search. Which, given the maze-like environments and the creatures roaming round trying to kill you, doesn’t occur typically. Nonetheless, regardless of the frequency you meet your demise, you all the time get up in mattress once more with all of the doorways you beforehand opened nonetheless being unlocked.
REPOSE is an eerie exploration of an unsettling 1-bit future full of harmful beasts and restricted technique of avoiding them with out dying of exhaustion. Nonetheless, its deeper questions of the which means of your deaths hold pushing you ahead, utilizing your curiosity to pull you ever-deeper into this place regardless of what number of bullets are rolling round that head of yours ultimately.
REPOSE is on the market now on itch.io and Steam.
About The Creator
Joel Couture
Joel has been protecting indie video games for varied websites together with IndieGames.com, Siliconera, Gamasutra, Warp Door, CG Journal, and extra over the previous seven years, and has written book-length research on Undertale and P.T.. Joel is consistently looking out for digital experiences that push the boundaries of what video games may be, and seeks to delve into the artistic course of, meanings, and emotion labor that goes into the work of artists worldwide.