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Randy Pitchford: How 20 Years of Borderlands Led to Borderlands 4 | TechRaptor

September 4, 2025
in Gaming Reviews
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There’s a variety of phrases you may use to explain Randy Pitchford. The generally controversial, all the time energetic Gearbox President and Founder is commonly his studio’s greatest cheerleader, and it comes off as earnest, which is not one thing you possibly can say about a variety of studio heads.

That passionate dedication to his craft actually got here via once we chatted with him and narrative director Sam Winkler on the present flooring at PAX West. A Borderlands 4 rage room punctuated the dialog with loud smashes, however actually, that degree of mayhem felt so on model.

We requested Pitchford and Winkler concerning the efforts that went into Borderlands 4’s endgame this time round, together with what they assume labored for fan-favorite DLC characters like Krieg and Gaige, particularly in gentle of the newly confirmed DLC character.

Borderlands 4’s Greatest Hype Man

It has been six years now since Pitchford, Winkler, and the crew began engaged on the most recent Borderlands recreation.

“This can be a non-trivial share of my life,” Pitchford mentioned. “I would not commerce it for the world. For us, that is actually our lives. And we do not fuck round. Every thing within the recreation is as a result of somebody did one thing. A human being put their coronary heart and soul and sweat and tears into attempting to do the most effective they did. It is not AI making this shit.”

Borderlands is not simply one thing that Pitchford creates to fulfill the underside line. There’s real pleasure when he talks concerning the recreation. That bleeds into when he talks about improvement, as a result of he is aware of {that a} extra enjoyable recreation shall be a greater product for the top shopper—together with himself.

That was evident once I requested him and Winkler about their favourite Vault Hunter to play as within the upcoming iteration. A part of me anticipated a diplomatic “I could not select my favourite youngster” response with out element, however as a substitute, I obtained a significant reply that appeared like these two had been genuinely excited to play the sport, even after numerous hours of play testing.

“Once I began, I assumed I used to be simply going to be Vex for all times, after which when Rafa got here on-line, I began messing round with that,” Pitchford mentioned. “However as I am coming into launch, what I have been taking part in over the previous few weeks, it is all been Harlowe.” The truth is, he has a ritual the place he’ll attempt to 100% the sport when it releases, and he plans to do this with the Gravitar herself.

Winkler, however, has needed to deal with the narrative every time he performs an inner construct, so he could not actually savor the character he actually needs to play: Amon, the Forgeknight who performs like an elemental area viking.

“I knew from speaking to the character designers and fixed back-and-forth conferences about this, they’re like, ‘Oh, this character’s extra technical’ so I will should pay shut consideration whereas I am taking part in,” Winkler mentioned. “So I am reserving it. That is my deal with on the finish of the highway.”

“I have been engaged on Borderlands for over 20 years. I am beginning to get fairly good at it.” —Randy Pitchford

Crafting the Good Endgame

Traditionally, the franchise has responded and adjusted properly to new participant patterns and tastes. Living proof, one of many large adjustments to Borderlands 4’s Final Vault Hunter mode is the power to create new characters beginning at degree 30 when you beat the marketing campaign.

“Now we have precise telemetry that type of informs us that look, for lots of gamers that full the primary recreation, the deterrent from attempting different characters is beginning over,” Pitchford mentioned. “And beginning them with an endgame-viable baseline can allow them to discover extra.”

“And respects their time,” Winkler added.

In fact, attending to max degree is an entire different ball recreation. Pitchford cautiously mentioned that on common, there’s possible extra play time attending to degree 50 than there may be attending to degree 30. Although in fact, that depends upon what you do to assemble XP.

The most important change for endgame this time round, nevertheless, is their inner method. From the beginning, Inventive Director Graeme Timmins has stored the endgame in thoughts, particularly as a result of he is all the time been the one to work on it post-launch for different Borderlands video games.

“In order for you the kitchen to be clear, you get the man that has to scrub up the mess to handle the kitchen whereas it is cooking,” Pitchford mentioned.

He additionally admitted that sure, earlier iterations have taken some wild swings for the endgame, however with iteration comes elevated precision, taking them nearer and nearer to a bullseye. This time round, the important thing focus is driving that skinny line between making certain gear is all the time viable whereas there’s all the time one other piece on the market that is a bit of bit higher.

“We used to type of invalidate loot lots, and I feel it is higher to not invalidate loot however to not kill the loot chase,” Pitchford mentioned. “So we needed to design it to be able to have each dwelling virtually paradoxically on high of one another.”

One other large a part of the endgame that Pitchford and Winkler had been enthusiastic about was the proficiency system, which introduces extra causes to proceed taking part in after rolling credit. There are challenges concerned that retains issues fascinating, like killing a sure variety of enemies or a harder iteration of an enemy.

“Tying among the development within the endgame to particular challenges to me makes the hunt extra fascinating than simply ‘quantity go up,'” Winkler mentioned.

“You could have completionist mindset and development mindset working collectively, which is de facto type of a enjoyable type of psychology,” Pitchford added.

Participant Suggestions & Gameplay Information

There are two large components that Gearbox considers as they iterate on their video games: participant suggestions and gameplay information. The parents at Gearbox have a very good finger on the heartbeat of their group—although admittedly, the group does make it simple.

“One factor that we are able to depend on from our viewers is they don’t seem to be going to carry again,” Pitchford mentioned. “If they’ve opinions, we are going to hear about them. However we love them.”

Winkler mentioned that with trendy recreation improvement, launch is commonly simply the beginning of issues, as that opens the door to the largest QA session they’re going to ever have. On this case, it is all concerning the information they get on the again finish whereas gamers, properly, do their factor.

“They are going to break our shit,” Pitchford mentioned.

“Precisely,” Winkler responded. “And we are able to reply tremendous quick. We get on the spot suggestions and we are able to make it nearly as good as doable as a result of we have folks like Graeme and Grant [Kao, Associate Creative Director].”

By analyzing the telemetry, like they did for figuring out the necessity for endgame-viable new characters, the studio can see what wants fixing, tweaking, and updating. It is a variety of information to sift via, however with all these information factors, it is simple to see what’s breaking the sport and what’s breaking the participant.

“When we’ve hundreds of thousands and hundreds of thousands of gamers taking part in the sport—as an instance there’s 5 million folks taking part in—that 1% of god-roll participant, properly guess what? That is now 50,000 folks which might be simply fucking crushing as a result of they obtained the shit,” Pitchford mentioned. ” t’s actually wild how the sting instances are huge numbers of individuals when you could have the sport launch on the scale.”

Crafting a New DLC Vault Hunter

Simply final week, the crew confirmed that it is engaged on a brand new DLC Vault Hunter for Borderlands 4. It is a shift from their 4-character technique for Borderlands 3. which was primarily pushed by information displaying that gamers primarily caught with one character.

In fact, the extent 30 place to begin looks like the brand new option to fight that barrier whereas satisfying the large demand for DLC characters. After the recognition of Gaige and Krieg from Borderlands 2, it is no shock that individuals are clamoring for extra.

“One of many the explanation why I feel each Krieg and Gaige went properly is as a result of we did not have the identical stakes for them that we had for the primary characters,” Pitchford mentioned. “We may really fuck round. Krieg would by no means work as a most important playable, as a result of the gameplay model is so bizarre. However as a result of it is so bizarre and fascinating, it type of resonates.”

There’s lots that goes into a brand new Vault Hunter. They must be relatable, have a worthy backstory, look thrilling, play properly—in different phrases, they must be iconic. It is a variety of stress, particularly with Gaige and Krieg setting the bar excessive. However Pitchford is assured that he and his crew have discovered one thing good with this upcoming character.

“There is a sure level the place—and that is while you type of know it may work—the place the character stops being this factor we’re making. After which the character is like, it is there now. Now it is telling us what it may do and who it must be,” Pitchford mentioned.

“I am feeling the genesis of it, and I am actually type of pumped about it. I like that second when it shifts from being the factor that we’re attempting to make to oh, now it is obtained a lifetime of its personal. It may inform us what it may really feel and say and do. I like that.”

For Winkler, who oversees a variety of the scripts for these characters, that magical second occurs when the voice actor nails what that character ought to sound like.

“For me, it is the second the place we get the actor within the sales space, and it is like, OK, this might work on a web page or at a desk learn. After which somebody spins my fucking flack into gold and goes, oh, there it’s. And now I get to return and rewrite all these things as a result of I’ve obtained the voice in my head.”

Borderlands 4 releases on Sept. 12 on PC, Xbox Sequence X|S, and PlayStation 5, with a Swap 2 launch following up on Oct. 3.



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