I am form of a hater, so no one listened to me once I mentioned this myself prior to now. However now it is coming from Pokémon TCG Pocket’s personal developer: the app is shedding players’ consideration.
Pokémon TCG Pocket is a profitable cell sport, let’s be actual. It has damaged all types of information for Pokémon, reaching over 150 million downloads, successful all types of rewards, and – most significantly – making tons of cash.
Nevertheless, DeNA just lately needed to admit the exhausting fact: the sport acquires new gamers simply, however is having points with participant retention.
Pokémon TCG Pocket sees month-to-month participant rely decline
Within the sport’s Q3 earnings report, DeNA said that current customers have began dropping off. Whereas participant acquisition has continued to be sturdy, plainly gamers are usually not sticking round so long as they hoped. In actual fact, month-to-month lively customers have dropped.
DeNA went on to say that the group acknowledges the significance of initiatives geared toward growing logins and remaining within the sport, “resembling enhancing the gathering expertise.”
Whereas Pokémon TCG Pocket had some huge updates over its quick lifetime to enhance battling, accumulating, and sharing, the largest focus has been on the sport’s expansions in an try and get gamers to spend extra on opening packs.
Though DeNA did not clarify precisely what led to the decline or what number of month-to-month customers there are, many within the Pokémon scene imagine that the sport has simply change into too overwhelming. I mentioned some time in the past that there have been means too many expansions and occasions. It is exhausting to maintain up, even overwhelming. How can regular gamers who do not wish to spend a whole lot of {dollars} genuinely acquire ’em all?
To not point out, quite a lot of the expansions have made the aggressive side of the sport unbalanced. The introduction of Mega Pokémon proved simply that, permitting gamers fairly straightforward wins within the app’s simplified model of the TCG.
It is only a very chaotic expertise, with new playing cards and limited-time gadgets and booster packs being thrown at you continuously. You’d want so many Hourglasses and no matter different gadgets there at the moment are (I can not sustain) to cope with all of it.
I really imagine that is a part of the issue. Moderately than creating an incentive to maintain grinding, it is left gamers feeling defeated.

















