Podvodsk wants you to make sensible selections about the way you construct underwater buildings additional and additional beneath the waves.
You begin off on a platform over the ocean and it’s essential to see how far down you possibly can construct earlier than you run out of factors. Every flip, you’re given two totally different schematics you possibly can construct, and whoever has designed these buildings is absolutely going out of their strategy to problem the way you lay out this place. Every schematic has a wild form to it made out of squares that it’s essential to match into your current constructing and across the odd twists and turns of this undersea cave. Simply making this factor match whereas taking advantage of the area you’ve will hold your thoughts occupied.
That stated, ensuring this facility is a lovely form is the least of your worries (kinda). Every construction has a degree value, and in case you run out of factors, you’re completed constructing. That stated, every schematic additionally has some guidelines about the way it works. Whereas scaffolding is reasonable and simply presents some connective elements, most different schematics allow you to recoup factors relying on how they’re positioned. Some will provide you with factors for constructing near totally different buildings. Others will provide you with bonuses primarily based on touching close by floor or coming near seaweed. The sport reveals you what number of factors you’ll recoup as you drag your schematic round so it’s by no means a shock what you’ll get. You simply have to essentially take into consideration the place you wish to put one thing so that you don’t run out of factors.
Podvodsk rapidly pulled me in with how easy it was to choose up and play. It stored me enjoying with how complicated it may get as I attempted to squeeze each potential level out of my accessible placements, too. It’s a kind of glorious puzzle video games that you may wile away a number of hours simply messing with.
Podvodsk is offered now (totally free) on itch.io.
About The Writer
Joel Couture
Joel has been protecting indie video games for varied websites together with IndieGames.com, Siliconera, Gamasutra, Warp Door, CG Journal, and extra over the previous seven years, and has written book-length research on Undertale and P.T.. Joel is continually looking out for digital experiences that push the boundaries of what video games could be, and seeks to delve into the artistic course of, meanings, and emotion labor that goes into the work of artists worldwide.