Pocket Boss wants you to fiddle with pie charts, line charts, and different office information to make the corporate look good.
You’re a distant employee whose job entails taking details about the corporate’s productiveness, worker happiness, earnings, and different issues and turning them into helpful charts that make it simple to see how nicely the enterprise is doing. The difficulty is that the enterprise isn’t doing that nice, so when these numbers are laid out correctly, so that you’ll have to tweak issues a bit with a purpose to venture the picture of success that your boss is in search of.
Fortunately, fudging the numbers is playful and enjoyable. If the column chart displaying your earnings is a bit low, you may at all times seize a column and yank it up a bit bit. In case your pie chart isn’t making your employees look particularly happy with their office setting, you may squish that little part of unhappiness down in order that traders might be happier together with your “outcomes”. That stated, there are a few little twists to adjusting these charts that may convey some much-needed humor to enterprise information. Generally that part of the pie chart simply gained’t tolerate you messing with it and also you’ll have to put some effort into chasing it down. The columns would possibly get a bit lengthy and floppy in the event you make your income look far too good. And your boss will ensure you hear about it when you flip in your outcomes. However given how a lot you’re instructed to lie in regards to the enterprise, neither of you’ll most likely be working for lengthy.
Pocket Boss took one thing I figured woul be interminably boring – firm information sheets – and created some charming, humorous puzzles out of it. It’s pretty brief, too, making it an enormous enchancment general on creating enterprise information sheets and tables.
Pocket Boss is accessible now on the App Retailer, Google Play, itch.io, and Steam.
About The Writer
Joel Couture
Joel has been overlaying indie video games for numerous websites together with IndieGames.com, Siliconera, Gamasutra, Warp Door, CG Journal, and extra over the previous seven years, and has written book-length research on Undertale and P.T.. Joel is continually looking out for digital experiences that push the boundaries of what video games will be, and seeks to delve into the artistic course of, meanings, and emotion labor that goes into the work of artists worldwide.