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Path of Exile 2 Patch 0.2.0 Major Nerfs Sparks Controversy Amongst Players – PlayerAuctions Blog

April 8, 2025
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Grinding Gear Video games just lately nerfed many high-performing expertise, passives, and Uniques, inflicting Path of Exile 2 to really feel considerably slower. Many gamers have famous how common mobs within the recreation take method too lengthy to kill whereas their characters have develop into too fragile even in Act 1. Right here’s a condensed model of the patch notes highlighting each nerf.

Character Adjustments

These have an effect on all characters no matter class, affecting common stats and mechanics.

Freeze builds up 48% slower on enemies

Presence base radius has been decreased from 6 meters to 4 meters

Participant-generated objects not apply On Kill results

Characters bothered with Heavy Stun are unable to Block or Evade

Length Endurance, Energy, and Frenzy Costs are lowered from 20 to fifteen seconds

Participant Ailment thresholds now solely depend for 50% of Most Life as an alternative of 100% of Most Life.

Ascendancy Nerfs

Gemling Legionnaire
● Enhanced Effectives grants 20% fewer attributes ● Implanted Gems now solely grant +2 to Abilities with both Power, Dexterity or Intelligence necessities
Invoker

● …and Defend me from Hurt now has a 50% Evasion penalty (was 40%)
● Lead me by Grace now supplies 1 Spirit each 8 Power Protect and 20 Evasion Ranking on Armor (was 6 Power Protect and 15 Evasion)

Stormweaver

● Pressure of Will now grants 1% Impact of Arcane Surge per 25 Most Mana (was 15 Most Mana)

Talent Gem Nerfs

Grinding Gear Video games has made an effort to nerf all of the meta builds that popped up earlier than Daybreak of the Hunt in an try to make construct crafting extra various. Nonetheless, the various nerfs that hit these expertise have considerably made the leveling expertise tougher.

SkillNerf
Tempest Bell

Requires 10 combo hits to activate and AoE triggers now have an inner cooldown.

Archmage

Harm gained each 100 mana is lowered from 5% to three%

Grim Feast

Disabled for Patch 0.2.0, and can obtain a rework quickly.

Herald of Ice

Herald of Ice will not proc on kills made by different Herald expertise.

Lightning Conduit

Harm scaling on Shock probability is lowered from
100% to twenty% harm per 5% Shock.

Arc

Arc not positive aspects additional harm when there are nonetheless chains remaining.

Barrage

Repeated casts deal 50% much less harm. Cooldown scales considerably greater.

Concoction

Casts now value 5 flask costs as an alternative of three. Requires each unarmed weapons to solid.

Detonate Lifeless

Bodily harm scaling lowered from 20% of corpse’s max life to 11%

Barrier Invocation

Self-damage not builds Power.

Firestorm

Vital Hit Likelihood lowered from 14% to 7%

Lightning Rod

Embedded arrows disappear after 6 bursts as an alternative of 14.

Explosive Grenade

Cooldown elevated from 3 seconds to 7 seconds

Voltaic Grenade

Cooldown elevated from 3 seconds to six seconds

Soul Providing

Harm now scales additively as an alternative of multiplicative

Armour Breaker

Armor Discount lowered by 20%

Hammer of the Gods

Now requires Glory, a useful resource gained by inflicting Heavy Stun on enemies

Conductivity

Elemental vulnerability lowered from -32% to -25%

Flammability

Elemental vulnerability lowered from -32% to -25%

Hypothermia

Elemental vulnerability lowered from -32% to -25%

Help Gem Adjustments

Arcane Tempo

Forged Pace bonus lowered from 25% to twenty%

Brutality

Bodily Harm bonus lowered from 35% to 25%

Burning Inscription

Price Multiplier elevated from 100% to 110%

Cannibalism

Life on Kill lowered from 4% ro 2%

Capacitor

Price Multiplier elevated from 100% to 130%

Combo Finisher

Supported Abilities lose Combo after 4 seconds as an alternative of 8 seconds

Concentrated Impact

Space Harm bonus lowered from 40% to 30%

Thought of Casting
Price Multiplier elevated from 100% to 115% and harm bonus lowered from 40% to 35%
Crescendo

Price Multiplier elevated from 100% to 120%

Power Retention

Price Multiplier elevated from 100% to 110%

Expanse

Supported ability cooldown elevated from 6 seconds to eight seconds

Exploit Weak point

Harm bonus lowered from 50% to 40%

Feeding Frenzy and Meat Protect

Now not helps minions that can’t be broken

Fist of Conflict

Price Multiplier elevated from 140% to 150%

Hourglass

Harm bonus lowered from 40% to 30%

Influence Shockwave

AoE radius lowered from 2 meters to 1.8 meters

Impetus

Price Multiplier elevated from 100% to 115%

Lasting Shock

Price Multiplier elevated from 100% to 120% and supported expertise now have 30% much less probability to Shock (was 20%)

Lockdown

Price Multiplier elevated from 100% to 120%

Longshot

Harm bonus lowered from 35% to 30%

Magnified Impact

Price Multiplier elevated from 120% to 130% and Space of Impact radius bonus lowered from 40% to 30%

Martial Tempo

Assault velocity bonus lowered from 30% to twenty%

Neural Overload

Price Multiplier elevated from 100% to 120%

Scattershot

Harm discount penalty to ability elevated from 20% to 35%

Shock Siphon

Can not be engraved by Gemcutting

Spell Echo

Can not assist Triggered expertise

Strip Away
Harm bonus lowered from 50% to 30% and the Excellent Timing window has been shortened to 35% (beforehand 25%)
Swift Affliction

Non-ailment Harm over Time bonus lowered from 35% to 30%

Window of Alternative

Harm bonus lowered from 50% to 30% and the Excellent Timing window has been shortened to by 35% (beforehand 25%)

Distinctive Merchandise Adjustments

Towards the Darkness

Gem radius on Passive Tree lowered from Massive to Medium. Now not grants 1% well being or mana per passive node, as an alternative granting 8 flat well being or mana per node.

Astramentis

Minimal quantity of attributes given lowered from +80 to +50

Demise’s Harp

Vital Harm bonus lowered from 50-70% to 30-40%

Dream Fragments

Most mana bonus lowered from 20% to 10%

The Eternal Gaze

Most Mana to Further Most Power Protect conversion lowered from 20-30% to 4-6%

Hand of Knowledge and Motion

20 Intelligence is now required to realize 1 to 10 Lightning Harm whereas 20 Dexterity is required to get 1% assault velocity (was beforehand 3% assault velocity.)

Melting Maelstrom

Now not has the impact “Get well all Mana when Used”

Northpaw

Base Vital Hit Likelihood lowered from 8% to 7% and Vital Harm Bonus lowered from 20-30% to 10-15%

Pillar of the Caged God

Bonus to Assault Pace and Space of Impact lowered from 2% to 1% per Intelligence and Dexterity

Trenchtimbre

Most quantity of ability ranges gained to minion expertise lowered from 3 to 2



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