Painkiller returns in 2025 as a brutal co-op shooter—with Doom-like gunplay, grappling hooks, and loads of demons to nail to the wall.
Hallelujah, hell is freezing over: Painkiller is returning this fall! However as an alternative of easy solo carnage, 2025 will see the arrival of a co-op shooter for 3 demon hunters – can this work? After just a few bloody rounds within the prologue and two full ranges, I’d say: sure, it certain can!
Previous cult shooter, new idea
In 2004, Painkiller allow us to flip hell the other way up as a one-man military: A linear degree marathon, steel soundtrack, and tons of monsters bursting into items in a hail of bullets. Most important hero Daniel Garner slaughtered his method via purgatory alone, with out cowl, with out reloading, however with loads of absurd weapons.
Over 20 years later, developer Anshar Studios is trying a balancing act: Painkiller (2025) ought to really feel acquainted, however shine with recent concepts. Most likely the most important change: as an alternative of going solo, we now have a staff of as much as three gamers (or bots, when you actually need to play alone) on the shotgun.
This time round, iconic leather-based jacket hero Daniel Garner is omitted of the image – as an alternative, we slip into the function of 4 new champions named Ink, Void, Sol, and Roch, chosen by the creator himself to cease the demon hordes. Every of those anti-heroes has their very own perks: one can take extra injury, the subsequent offers further injury, and so forth.
The brand new Painkiller additionally takes a special strategy by way of construction. Whereas the unique was a sequence of ranges, the 2025 spin-off focuses on replay worth via development: we are able to improve weapons and skills, unlock new devices, and steadily enhance our abilities (extra on that in a second).
In brief: Painkiller (2025) looks like a gathering of previous and new – nonetheless a fast-paced area shooter with a boomer shooter really feel, however packaged in fashionable co-op buildings. Fortuitously, the tempo stays excessive: the prologue will get straight to the purpose, and inside minutes I discover myself stomping via bloody stays.
Nonetheless, the texture of the sport is barely completely different than it was again then – along with traditional bunny hopping, sprint maneuvers and even a grappling hook have been added, permitting me to whirl round even sooner. The brand new strikes make for fast-paced, agile gameplay à la Doom Everlasting, whereas the previous Painkiller felt comparatively down-to-earth.
And the environment? Whereas the unique was extra of an exaggerated heavy steel nightmare, the reboot can be darkish and gothic, however in a extra delicate method. Within the Cathedral Bridge degree, for instance, I struggle my method via a collapsed cathedral whereas a darkish sky hangs over the scene – visually actually cool and gothic as hell, within the truest sense of the phrase.No comparability to the clunky graphics of 2004.
Previous-school weapons and Doom gunplayAnd that is the place the brand new installment makes a spectacular entrance: There are bangs, clangs, and splatters in every single place, sufficient to deliver tears of pleasure to the eyes of any Doom fan.
We in the end have seven infernal weapons at our disposal, every with main and secondary hearth, and we’ve to decide on two earlier than every degree.
It doesn’t sound like a lot at first, however what weapons they’re! The legendary stake gun is again – a type of transportable ballista that fires thick picket stakes, permitting me to nail enemies to the partitions in model.
The primary demon I catch with it flies a number of meters via the chapel, writhing, after which stays impaled on a pillar. Nailed it, as they are saying. Additionally again once more: the Electrodriver, which fires shurikens in secondary hearth and shreds total rows of enemies.
In fact, the eponymous Painkiller blade can be a should: This rotating noticed chops up all the things that comes too shut and now even serves as a grappling hook that I can use to drag enemies towards me and switch them into bloody confetti.
One other new characteristic is that melee kills now replenish ammunition – however I didn’t really want to make use of this characteristic as a result of you possibly can all the time discover sufficient provides within the ranges. In fact, this could change at any time within the larger issue ranges.
By the way in which, the builders have one other ace up their sleeve: weapon upgrades! With every mission accomplished, we acquire cash and hell shards, which we are able to use to pimp our favourite weapons or unlock utterly new weapons.
For instance, you possibly can improve the stakes of the stake gun to drills that simply pierce shields and armor.With the ultimate replace, they even explode as soon as they’ve dug into the rotten flesh of your enemies.
I’ve solely accomplished two ranges on the bottom issue setting up to now, however I’m certain that tailoring your loadout to particular enemy varieties may add one other layer of technique to the already intense gunplay.
Nonetheless, I’m glad that Painkiller stays primarily a brutally easy shooter – you possibly can actually really feel each projectile hitting you, and also you hardly ever must do greater than pull the set off, dodge, and goal like hell. That’s the way it needs to be!
By way of purgatory collectively
In my play session, I (with two bots at my aspect) mastered the prologue and two different ranges, and it actually felt like Doom (2016) crossed with Left 4 Lifeless or Warhammer 40,000: Darktide.Hordes of smaller demons storm out from each nook, and alone you’d be challenged, however not overwhelmed.
However with different gamers, it’s superb staff chaos: Whereas I rush forward with the stake gun and actually nail zombies to the wall, my accomplice covers my again with a hail of SMG bullets.
Every so often, one in all my companions warns me when one other group of screaming hellspawn rushes out of a aspect passage or a very nasty elite mob spawns – communication is unquestionably useful, even when Painkiller isn’t a tactical shooter per se.
In fact, the query arises: Is the traditional Painkiller essence misplaced within the course of? In any case, the previous sport was a pure single-player journey. Based mostly on my impressions up to now, I’d say no. Painkiller stays Painkiller, solely now the enjoyable is shared.
Vital: Nobody is pressured to play co-op right here. In order for you, you possibly can full your entire sport solo with bot companions beginning October 9, 2025, and get a equally intense expertise, simply by yourself.
Editor’s conclusion
After my hellish journey via the preview model of Painkiller, I’m optimistic – and in addition relieved. As a fan of the unique, I used to be fearful about whether or not the balancing act between old-school shooter and fashionable co-op horde shooter may work in any respect.
However Anshar Studios appears to know precisely what elements make this franchise profitable. The gunplay bangs like a double-barreled shotgun, the environment is darkish and gothic but splendidly exaggerated, and in co-op, the entire thing unfolds with a pull that’s onerous to withstand.
Positive, it’s important to be prepared for a brutal, fast-paced, cooperative hell journey that falls someplace between the high-speed carnage of Doom Everlasting and the team-oriented battlefest of Vermintide/Darktide. Painkiller (2025) caters to precisely this area of interest – and that makes it nearly distinctive within the present shooter panorama.
In fact, there are nonetheless inquiries to be answered. Will all ranges be as assorted as those we performed? Will the development and improve system preserve us motivated in the long term, or will we simply find yourself grinding for skins? And can the sport be simply as thrilling in solo mode as it’s in co-op (key phrase: AI bots)? The ultimate model should reply these questions. However my impression is that this can be a sport with loads of potential to win again previous followers and appeal to new co-op mates. Anybody who’s eager for extra PvE co-op shooters – maybe dissatisfied by different titles – ought to control Painkiller.