Nvidia has responded to the widespread criticism of its new tech generally known as DLSS 5, which it says will “[bridge] the divide between rendering and actuality”, however from what now we have seen to date largely seems to layer a gaudy AI filter over a recreation’s unique work.
The newly-announced AI-powered tech consists of an upscaling filter, with Nvidia stating it’s going to enable builders to “ship a brand new stage of photoreal pc graphics beforehand solely achieved in Hollywood visible results”. Within the case of Resident Evil Requiem’s Grace Ashcroft, the DLSS 5 filter appeared to change her unique look by enlarging her lips and giving her extra make-up. Evidently, this was all met with greater than a handful of raised eyebrows, with phrases like “AI slop” being bandied about.
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Nonetheless, when requested for a touch upon the criticism surrounding DLSS 5 from each professionals and followers, Nvidia CEO Jensen Huang mentioned: “Properly, to start with, they’re utterly mistaken.” As an alternative, the exec harassed that management over how DLSS 5 is applied in a recreation lies with its builders.
“The explanation for that’s as a result of, as I’ve defined very rigorously, DLSS 5 fuses controllability of the of geometry and textures and all the things in regards to the recreation with generative AI,” Huang furthered throughout a Q&A at GTC 2026, which was attended by Tom’s {Hardware}.
The CEO added these utilizing the tech will have the ability to “fine-tune the generative AI” to make it match a recreation’s visible type, claiming that DLSS 5 provides generative functionality to present recreation geometry, however “would not change the creative management” builders have.
“It is not post-processing, it isn’t post-processing on the body stage, it is generative management on the geometry stage,” Huang mentioned, earlier than closing:
“All of that’s within the management – direct management – of the sport developer… That is very completely different [from] generative AI; it is content-control generative AI. That is why we name it neural rendering.”
Picture credit score: Digital Foundry
That is one thing that Bethesda has already sought to guarantee its neighborhood about. Yesterday, after the reveal of DLSS 5 and the following backlash, the studio mentioned it could be “additional adjusting the lighting and ultimate impact” of the tech’s visuals on Starfield and past. “This can all be beneath our artists’ management, and completely non-obligatory for gamers,” Bethesda mentioned of DLSS 5.
As for when we will totally choose for ourselves, DLSS 5 is coming “later this 12 months”, Nvidia has mentioned.
















