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New PlayStation 6 tech all but confirmed by Sony and AMD – and it looks like it’ll make its way into other hardware too

October 10, 2025
in ESports
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Sony and AMD simply introduced three key applied sciences that look prone to come to the PlayStation 6 and future AMD graphics playing cards, with PS5 system architect Mark Cerny and AMD senior vp Jack Huynh teaming as much as ship the information. The discuss is pretty technical, however the three core options – Neural Arrays, Radiance Cores and Common Compression – look set to make a big effect on future AMD-based {hardware}. The principle objective is rushing up computionally-expensive ray tracing and path tracing in some novel methods, in addition to lowering the price of the upscaling and denoising strategies they depend on.
Let’s begin with Neural Arrays. Briefly, it is a new association of the handfuls of Compute Models (CUs) that make up a graphics processor like that within the PS5 Professional. Usually every of those CUs work alone on a bite-sized piece of the puzzle, which is sensible for many duties, however could be inefficient for upscaling strategies like FSR or PSSR. Neural Arrays due to this fact hyperlink a number of CUs collectively in a “good, environment friendly manner”, like a “single, targeted AI engine”.
The profit is that this ought to permit for greater (and due to this fact greater high quality) machine studying fashions, with much less overhead and higher scalability. To say it one other manner, it signifies that an upscaling algorithm like PSSR should run sooner at a given high quality degree, or accomplish extra in a given timeframe. The identical speed-up additionally applies to denoising algorithms, that are essential for ray-traced or path-traced graphics.

Here is the complete announcement. Watch on YouTube

Huynh additionally guarantees that Neural Arrays will enable for brand new options, together with “devoted improvements that carry cinematic rendering to a completely new degree.”
Radiance Cores are the second new know-how, and so they’re firmly a {hardware} change. Basically, it is a new devoted {hardware} block in next-generation AMD graphics processors that is “designed for unified mild transport”, ie ray tracing and path tracing. Within the PC area, Nvidia has lengthy held a ray tracing efficiency benefit due to its RT cores, and it seems like lastly AMD is adopting an identical technique.
Simply as different devoted {hardware} we have seen seem in graphics playing cards through the years, similar to those who cope with media encoding or AI processing, Radiance Cores accomplish their given job sooner than doing the identical factor on extra generic {hardware}. This hastens the intensive work of ray traversal – “digging via complicated knowledge buildings to find the place the tens of millions of rays being forged hit the tens of millions of triangles within the scene geometry”.
In addition to the speed-up from having devoted {hardware}, this transformation additionally unburdens the CPU and the remainder of the GPU – in order that they will carry out the issues they’re greatest fitted to, similar to simulation and geometry on the CPU and shading and lighting on the GPU.

Neural Arrays hyperlink up Compute Models within the GPU into bigger teams to work on upscaling or denoising extra effectively.

Radiance Cores embody devoted {hardware} for each a part of ray traversal, rushing up processing and lowering load elsewhere within the GPU and CPU.
Picture credit score: Sony
The ultimate little bit of tech Sony and AMD introduced known as Common Compression, and fortunately it’s kind of simpler to clarify. Briefly, it is a system that compresses all the things that goes out to GPU reminiscence, somewhat than only a few knowledge sorts like textures, as is presently the case on the PS5 and PS5 Professional. Once more, that is alongside related strains to an present Nvidia know-how, on this case Neural Texture Compression.
By including this compression step, efficient GPU reminiscence bandwidth is far greater. Which means frame-rates would possibly enhance in case you’re bandwidth-limited, however extra importantly it permits for higher-quality belongings and reduces energy consumption too. This system has broad constructive implications, nevertheless it additionally particularly helps make each Neural Arrays and Radiance Cores simpler.
These applied sciences presently exist solely in simulation, in keeping with Cerny, however clearly each events are assured sufficient to element them at this early stage. Huynh additionally mentions that AMD is aiming to carry the applied sciences to builders “throughout each gaming platform”, which might comply with within the firm’s common method of open-sourcing its graphics improvements.

Common Compression is a extra excessive model of the Delta Coloration Compression used on the PS5 and PS5 Professional, which compresses all knowledge despatched to graphics reminiscence. | Picture credit score: Sony

Will probably be fascinating to see how these applied sciences work once they begin to be realised in actual {hardware}, and given the Venture Amethyst partnership to date, it appears cheap to imagine that the 2 corporations will make additional bulletins over the subsequent few years because the tech will get nearer to completion – and when the anticipated PlayStation 6 is formally introduced.
Past the rumoured PlayStation 6, we may additionally see these approaches being utilized in a PlayStation or Home windows-based gaming handheld. Energy consumption and reminiscence bandwidth limitations are key challenges for any cell kind issue, so little doubt the likes of Valve, Asus and Lenovo can be mighty all in favour of any vital developments. Valve has famously stated that they are ready for a “generational leap” to justify a Steam Deck 2, and this would possibly simply qualify.
Equally, that is large information for followers of AMD desktop graphics playing cards, which have historically supplied nice value to efficiency in rasterised video games and loads of VRAM, however have fallen behind Nvidia options when it comes to RT efficiency and different options. AMD may massively shut the hole right here, and that is an thrilling prospect.
Both manner, I am completely happy to see Sony and AMD share the fruits of their partnership so brazenly, and it is actually meals for thought on the subject of seeing how Sony, AMD and different tech giants need to circumvent the rise in silicon prices that has prevented sooner, cheaper fashions from arriving this console technology.



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