Midnight Mansion sees you making an attempt to unravel murders in a former lab/escape room full of containers which might be extra harmful than they appear.
You’re Agent Milla Yang, and also you’ve been despatched to verify on some unusual deaths on this bizarre outdated home. Naturally, the proper time to start an investigation is in the course of the evening. Particularly if you’re despatched in by your self. Your flashlight doesn’t provide you with a lot gentle to work with on this rickety outdated place, so that you eyes really feel like they will play methods on you if you’re blundering round in the dead of night.
Because it seems, your eyes are simply high quality. Whereas there are loads of containers kicking round from the latest proprietor who simply moved in, these containers have ceaselessly been occupied by some bizarre, spider-like creatures which might be positively the supply of the deaths. Not each field holds one in every of these creatures, and never each spider will get up the primary time you go by. Since there’s containers everywhere and also you’re by no means completely certain if one will rise up to assault you, it’s fairly efficient at retaining you on-edge as you discover. That and the truth that they have an inclination to hop up if you’re very shut or after they’re simply out of sight.
Midnight Mansion is a bite-sized Resident Evil expertise, capturing some scary surprises by merely hiding them in containers that you simply by no means know you possibly can belief. Full of some neat, transient puzzles that may nonetheless have you ever scratching your head, a slew of surprising near-death encounters, and restricted ammo to struggle again towards the lethal monsters in the home, it’s strong horror enjoyable for somewhat underneath an hour. Except you retain getting killed like I did. I’m not superb at noticing killer containers by flashlight.
Midnight Mansion is playable in your browser on itch.io.
About The Writer
Joel Couture
Joel has been protecting indie video games for varied websites together with IndieGames.com, Siliconera, Gamasutra, Warp Door, CG Journal, and extra over the previous seven years, and has written book-length research on Undertale and P.T.. Joel is consistently looking out for digital experiences that push the boundaries of what video games might be, and seeks to delve into the artistic course of, meanings, and emotion labor that goes into the work of artists worldwide.