Mashina follows a machine of the identical identify as she mines the earth for helpful supplies to make use of to deal with a group of robots.
On this sport from the creators of Judero (which was our Sport of the Yr for 2024), our metallic heroine lives on an odd world with an array of different robotic buddies and neighbors, eking out a life whereas attempting to assist everybody out. To do that, she’ll spend a number of time digging round underground searching for particular ores and objects that may be bought for money. You possibly can then use that cash to construct higher instruments to creating mining simpler, making you simpler at discovering new issues underground and reaping higher rewards.
However all of that solely talks about what your work does for you. You have got a complete crew of pleasant robotic neighbors who may additionally use some assist with numerous issues. They’ll offer you missions you possibly can full to make their lives simpler, supplying you with stuff to do this helps you’re feeling extra like part of this robotic group. It all the time feels good to do one thing to assist out your neighbors, proper? Particularly after they’re cute robots.
The robots look particularly endearing from the footage the builders have put out to date, displaying that Mashina might be utilizing the same stop-motion fashion as Judero. One thing about all of those round, grinning robots simply makes me wish to cuddle these mechanical beings, even when the entire metallic plates will most likely give me an excellent pinch within the course of. Greater than the lovable robots, I’m wanting ahead to one more touching work from Jack King-Spooner and Talha Kaya, although.
Mashina is at present in growth, however within the meantime, you possibly can assist its growth on its Kickstarter web page or add it to your Steam Wishlist.
About The Creator
Joel Couture
Joel has been overlaying indie video games for numerous websites together with IndieGames.com, Siliconera, Gamasutra, Warp Door, CG Journal, and extra over the previous seven years, and has written book-length research on Undertale and P.T.. Joel is consistently looking out for digital experiences that push the boundaries of what video games might be, and seeks to delve into the inventive course of, meanings, and emotion labor that goes into the work of artists worldwide.