Key PointsUpcoming Playtest: We’re planning to open Playtest 2 in late Q1 or early Q2 2026.Single-Axie Fight: We’re specializing in constructing out single-axie fight reasonably than squad-based fight to introduce higher depth and extra components utility.Danger-to-Earn: Multiplayer with risk-to-earn extraction techniques are the subsequent main gameplay layer. We’re specializing in making risk-to-earn accessible for everybody.Axie Core: We’re additionally engaged on connecting your complete Axie ecosystem into the sport. Assume Axie Core, the Codex, Land, multi functional.Final week, the Atia’s Legacy workforce met with our group to debate Atia’s Legacy’s growth. Cruise and Shade gave some function and timeline updates. In addition they shared a few of our imaginative and prescient for an much more expansive Atia’s Legacy. Right here’s what they talked about:Cruise opened by sharing how the workforce has been heads down refining the sport’s multiplayer techniques. Inner groups are specializing in fight really feel, community stability, and backend infrastructure, making certain that Atia’s Legacy can deal with the calls for of large-scale dungeon gameplay.“We’re ensuring it feels good, no lag, no sync points, and that our backend can truly help what we’re dreaming up.”The workforce plans to share early inner footage or screenshots as soon as the inspiration is stable, giving the group a preview earlier than the subsequent public playtest. The imaginative and prescient stays unchanged: a long-form, replayable MMO expertise the place your a centesimal or 10,000th hour nonetheless feels significant. That endgame loop, what you do after mastering the fundamentals, stays the design anchor.One of many largest reveals of this AMA was a significant shift from squad-based to single axie fight. Whereas Playtest 1 featured 5 axies preventing collectively, inner checks confirmed this method restricted readability and stability, particularly in multiplayer raids.“It was cool, however chaotic,” Cruise defined. “When everybody introduced squads, it bought onerous to learn, onerous to coordinate, and we misplaced that sense of sophistication identification.”Now, every participant will management one major axie whose physique components immediately outline fight skills. This transformation opens up deeper talent expression, strategic selection, and collectible utility.Axie components acquire lively skills reasonably than solely passive talent and statsClasses and archetypes akin to tank, DPS, and help develop into clearerCombat feels tighter and extra private, nearer to ARPGs like Diablo or Brawl StarsEach axie can equip a number of weapons, including flexibilityThe workforce is testing dodge, dash, and different motion abilities to make the minute to minute gameplay extra dynamic. This shift additionally future-proofs for multiplayer celebration play by enabling clearer roles, higher synergy, and fewer chaos.The subsequent main milestone is the debut of multiplayer dungeons with extraction components, impressed by trendy PvPvE threat video games akin to Tarkov and Arc Raiders. The workforce emphasised that Atia’s Legacy shouldn’t be turning into Arc Raiders, however the style’s current success helped validate a number of the path the workforce was already exploring.“We’ve got been exploring this area since earlier than Arc Raiders blew up,” Cruise famous.Dungeons in Playtest 2 will mix boss fights, exploration, and extraction. Gamers can select to extract early for security or push deeper for greater stakes. The target is to not make a sweaty, unforgiving extraction title, however a model that’s emotional, thrilling, and approachable.Cruise summarized the precept merely:“How can I get my mother to threat to earn? That’s the design problem.”Danger to earn historically caters to a small, area of interest subset of gamers. Atia’s Legacy goals to redefine that. Shedding gear or extracting late will nonetheless have penalties, however the system is being formed to reward sensible considering and workforce coordination reasonably than reflex-heavy gameplay.Cruise known as this emotional incomes.“Pleasure comes from stakes. Accessibility comes from management. We wish each.”A transparent message from Playtest 1 was that gear overshadowed the axie’s identification.We’re engaged on fixing that.Sooner or later:Axie components may have lively abilitiesAXP ranges and evolutions will present significant progressionStat granularity will permit upgrades to really feel vital againCruise famous that collectors and breeders who personal vast axie rosters ought to really feel that depth mirrored in-game. Whereas not all of them will likely be reside for Playtest 2, it’s one thing we’re eager about trying forward. This additionally opens area for deeper financial system loops, since greater degree axies will demand rarer supplies and extra considerate crafting.Shade confirmed that the Codex will evolve past beauty rewards. The workforce is experimenting with:Equipment that present in-game bonusesConsumables linked to Axie Core and LegacyNew reward classes that assist bind your complete ecosystem“Consider the Codex as a testbed,” Shade mentioned. “It’s the place we experiment with reward varieties that loop again into Legacy and Core.”The whole lot in Axie is meant to matter over time, together with badges, equipment, collectibles, and earned gadgets.Atia’s Legacy is being designed holistically with the bigger Axie ecosystem. This contains Axie Core, the AXS token financial system, supplies, collectibles, and ultimately Land.Shade highlighted that this method is basically totally different from earlier titles.“We aren’t simply making a enjoyable sport. We’re constructing a linked system.”Cruise added that Axie can’t purpose small.“We can’t simply serve the identical degen viewers. We’ve got to succeed in hundreds of thousands.”The Axie universe contains components, courses, ranges, evolutions, equipment, and extra. Balancing all of this without delay is unattainable, so the workforce will introduce utility techniques in phases.Crafting will likely be a core pillar of the long-term financial system. Life abilities akin to fishing, mining, and gathering will complement the crafting system however could roll out regularly as a result of complexity.“Fishing sounds trivial, however doing it proper is its personal mini-game,” Cruise defined.The long-term intent is to permit significant non-combat development that fuels the financial system, even for gamers who by no means enter a dungeon.The workforce reiterated that these fortnightly Lunacian Lounges exist to maintain growth clear.“If you’re right here, you’re principally within the dev room with us,” Cruise mentioned.Group suggestions immediately influences design choices, and the workforce needs gamers to know how and why these choices evolve.Two badges are being issued for Playtest 1:These badges will seem quickly and should acquire future utility throughout the Axie ecosystem.Sure. Danger to earn is the central focus of Playtest 2.The subsequent take a look at will validate how enjoyable, accessible, and emotional the loop feels when tied to multiplayer dungeons.By rolling out financial utilities one layer at a time. The workforce doesn’t need all axie traits or collectibles to develop into lively techniques without delay.Cruise famous that Origins was caught on a content material treadmill, which restricted alternatives for deeper adjustments. Atia’s Legacy is being paced extra deliberately.Some will affect fight. Others will enhance loot or crafting outcomes with out affecting fight energy. This separation ensures collectible possession feels rewarding with out creating imbalance.Life abilities will help crafting and the broader financial system however could launch regularly. The workforce is exploring whether or not some life abilities may even exist outdoors the principle consumer.The whole lot is being constructed as one unified ecosystem. Rewards, supplies, and consumables may have shared use throughout Core and Legacy. Shade emphasised:“Should you have interaction with the Axie ecosystem, it should repay. The whole lot will matter.”Late Q1 or early Q2 2026, relying on stability. Inner testing is lively, and group previews will likely be shared as soon as techniques feel and appear stable.Watch the complete episode right here!
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